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  1. #1
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    The old click macros were good, because they were highly configurable.

    If we go the route of two castsequences, and alternate between them.
    We could as easily alternate between several castsequences.
    And have our mapped key (or just manually use the keyboard) sends 1-2-3-4 (four step, for example).

    If nothing is on a key, it cannot fire.
    If you want the Backstab in the rotation, drag it in... etc.

    Not sure exactly how to get everything to work, but I really liked how we could change the order (priority) or pieces (Call of the Elements, for example) of our spam by dragging something into a slot or moving it out.
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  2. #2
    U JELLY?! Toned's Avatar
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    I just leave backstab out of my rotation right now, because you basically have to calculate how much health the boss has for it to be effective. I have a button seperate for backstab for when the boss is low, if my rogue is behind the target, but in most cases he's not so i just stick to the mutilate / finisher spam.


  3. #3
    U JELLY?! Toned's Avatar
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    Enh 2 Button Setup
    Button1:
    Code:
    #showtooltip
    /castsequence reset=combat/5 call of the elements,null
    /castsequence reset=combat Stormstrike,Earth Shock, Lava Lash, Stormstrike, Earth Shock, Lava Lash, lightning shield
    /startattack
    /petattack
    /use 13
    /use 14
    /stopcasting
    Button2:
    Code:
    /castsequence reset=combat  fire nova, lightning bolt, lightning bolt, magma totem, fire nova, lightning bolt, lightning bolt,magma totem, fire nova, lightning bolt
    Magma Totem is in my call of the elements set as well.


  4. #4

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    anyone got a decent firemage setup?

  5. #5

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    Fire's level 85 rotation isn't exactly complex. Keep up Living Bomb. Use Fireball and Scorch as dictated by your mana. Use Hot Streak when it procs. At level 85, Hot Streaks are rarer, so players have even less to look out for. Some players feel that Fire's rotation simply doesn't have enough going on.

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  6. #6

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    Well, im running Shadow priest + mage right now, and priest is 84, mage is 83. But my mage is only doing 6200 dps, i was doing that at level 81 ....... tried Fire with this macro.

    /castsequence [reset=target] Living Bomb,Scorch,Fireball,Fireball,Fireball
    /cast Pyroblast!
    /cast Combustion
    /cast Flame Orb
    /cast Fire Blast

    I need to just put this into a click macro but have not done so yet, but i was barely putting up 6000 dps.... i guess i only have 12% crit + 10% with glyph and scorch proc.

    Anyways, frost macro is this - which is pretty much from an earlier post. with a few tweeks.

    /castsequence reset=combat Frostbolt, Frostbolt, Frostbolt, Ice lance, Frostbolt, Frostbolt, Frostbolt, Frostfire bolt, Ice lance, Frostbolt, Frostbolt, Ice lance
    /cast Deep Freeze
    /CAST Ice Barrier
    /cast Icy Veins
    /use Battlemaster's Vivacity

    Shadow priest is pretty simple too..

    /cast [nostance] ShadowForm
    /castsequence [nochanneling] reset=target/combat Mind Spike,shadow word: pain, devouring plague, vampiric touch, mind flay, mind flay, mind flay, mind flay,
    /cast Mind Blast
    /cast Shadow Word: Death
    /cast Shadowfiend

    Dont know if i should remove mind spike, but it does good questing dps , it seems to get recast when VT has less than 1 second on it so it seems pretty good. I just hate doing 6k dps at level 84 now, i feel like im a hindrance on the group cause. But i guess im always #1 dps but my groups might just be bad too.

    Also- why does this macro work /castsequence [reset=30] blah b lah it says reset=30 is unknown


    Last edited by donut132 : 12-09-2010 at 11:06 AM

  7. #7

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    The reset needs to not be in brackets.
    /castsequence reset=30 spell,etc
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  8. #8

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    I see you use the reset=combat for most of the macros. (I skimmed through them didn't read them all in their entirety.) wouldn't that kill the macro in the middle of a long combat? Like say up against the balrog in the halls a baradur? OOh wrong game lol But you know what I mean, boss fights, elite quest dudes, etc... best to count how long the macro takes place and input the appropriate seconds, or use reset=target where necessary right?

    oh wow i realized that this thread is super old O.O
    Last edited by MiRai : 08-25-2011 at 04:07 AM Reason: Merged

  9. #9

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    Reset conditionals are one of those things you have to experiment with sometimes. Reset=combat is generally ok because the macro is still going to reset when it gets to the end, regardless of if you are still in combat or not.

    Again, reset=x seconds is an idle time, not an active one. Reset=5 means you haven't touched the key in 5 seconds. Every time you hit the key, the timer starts over.

    Reset=target is fine as long as you aren't running up against something with a cooldown in the beginning of the macro. For example, if I use a macro for my tank that is

    /castsequence reset=target Avenger's Shield, Judgement, blah blah blah

    I've got a spell with a 15s cooldown followed by one with an 8s cooldown. If I switch targets in combat right after I've used one of those abilities, my macro will lock up because those first spells are on cooldown. In this case, it's better to use reset=combat or reset=Xseconds so that I know it's not going to reset until enough time has passed for all the abilities in my macro to come back off cooldown.

    However, if you are using a null sequence for something, it may be a better idea to use reset=target, for example

    /castsequence reset=target Hunter's Mark, Null

    In this case, you don't want to be spamming Hunter's Mark over and over on the target. It is a spell with a long duration and no cooldown, but you will still want to apply it to any target you acquire. So you use reset=target so that every time you change targets, the macro will reset and allow you to cast it once.

    Finally, you can use multiple reset conditions which function like "or".

    /castsequence reset=target/combat/alt Hunter's Mark, null

    The castsequence will reset if you change targets or if you leave combat or if you use the key with alt. In a situation where you're in a long-duration fight against a single target, the macro won't meet the normal reset conditions and Hunter's Mark would expire at 5 minutes. Using Alt with the macro would force it to reset so you could cast HM again.
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  10. #10

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    I am looking for a Combat rogue cast sequence macro can anyone help me?

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