Maul's functionality changed completely with 4.01 and is no longer an "on next swing attack" operating as a toggle on/off. Maul will never fire in your macros case as, since these are all melee abilities and instant, the GCD will be triggered after your castsequence and the castrandom will never be allowed to process.
Maul is just a standard fill in your rotation now along with Pulverize and Swipe.
Boomkin isn't too bad at all - though I admit I haven't been able to find a way to use Sunfire when in a solar eclipse state without running into the potential of hanging up a macro. I may end up specing out of it.The only one I feel is going to be a real pain is my boomkin.
Button 1 - Bar 1
/castsequence [nochanneling] reset=combat Insect Swarm, Moonfire, Starfire, Starfire, Starfire, Starfire
/cast Starsurge
Button 2 - Bar 1
/changeactionbar 2
Button 1 - Bar 2
/castsqeuence [nochanneling] reset=combat Insect Swarm, Wrath, Wrath, Wrath, Wrath, Wrath, Wrath
/cast Starsurge
Button 2- Bar 2
/changeactionbar 1
The only addition is the bar switch when you hit at eclipse state. Switch bars and then continue mashing your first button. You'll cast Starsurge every time it's up, and take advantage of the Shooting Stars procs.
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