ISBoxer imports them - don't know the innerworkings, but I know it does
Here's a brief rundown of my setup:
I have a Key Map called "Priests". Inside this Key Map I have all nearly all priests spells with a macro and a keybinding (keybinding doesn't really matter, so make it ctrl-alt-blah).
I have an ATG called "Shadow Priests". I also have an ATG called "Discipline Priests".
I have a toon called "ThatUglyGuy - SP" who belongs to the "Shadow Priests" ATG. I also have a toon called "ThatUglyGuy - Disc" who belongs to the "Discipline Priests" ATG. Note that these actually refer to the same toon, but as you'll see in a second I want ISBoxer to think they're different.
I have a team called "UglyGuys - Shadow" which has "ThatUglyGuy - SP", "WhichUglyGuy - SP", and "ThisUglyGuy - SP" as members. The team includes the keymap for Priests.
I have a couple Key Maps that are shared by all teams. They are called "Unmodified", "Shift Modified", "Ctrl Modified". In the "Unmodified" key maps I have "A" as a mapped key. In the "Shift Modified" I have "Shift-A" as a mapped key. These key maps have the keybinding of "A" or "Shift-A" as appropriate.
Under "Shift-A" mapped key, I have everything under the sun. First, it sends the "FTL Assist Me" -> Self. In the same step, it sends a command to all the different ATGs I have. For example, it sends "SW Pain" -> Shadow Priests. "Holy Fire" -> Discipline Priests. "Moonfire" -> Moonkins ATG. "Swipe" -> Tanking Druid ATG (these are examples of structure, not what I really have".
Remember, "SW Pain" and "Holy Fire" are defined in the "Priests" ATG. Likewise, all my druid spells and abilities are defined in "Druids" Key Map. Since my team "Ugly Guys - Shadow" only contains toons that belong to the "Shadow Priests" ATG, my priests only receive the command to assist the lead and cast SW Pain.
Having this type of setup allows for me to create teams on the fly very quickly. The only think I need to worry about is when I hit "Shift A", what do I want my toons doing. If a toon is designated as a tanking druid in the team, then he will receive the command that a tanking druid would receive. If he is a moonkin, then I just need to add his moonkin form (the toon that is named "Owltoid - Moonkin") to the team (and delete the tanking druid form) and voila I now have him with the correct functionality when I hit "Shift A".
Sorry if that's confusing, but that's my set-up. It took lots of thought on how to build a scaleable system using ISBoxer. I find this to be very clean once set up and allows for everything to be very flexible.
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