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Full patch notes continued:
Professions
- The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
- Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
- The Arena Teams pane has been improved.
- The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
- The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
- A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
- Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
- New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
- Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
- New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
- The Spellbook interface has been improved for greater ease-of-use and visual appeal.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
- Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
- Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
- Multi-monitor support (Video Options - Monitor on the Graphics Panel)
- OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
- Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
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