Quote Originally Posted by 'thinus',index.php?page=Thread&postID=30841#post30 841
Quote Originally Posted by 'MaxD',index.php?page=Thread&postID=30837#post3083 7
/target focustarget
/stopmacro [nocombat]
/cast [harm][target=focustarget,harm] Polymorph

Is this exactly how I put this in or do I substitute anything with a players name or is there suppose to be a space somewhere? This isnt working for me at all
1st line: Sets your current target to whatever your focus is targeting. If your main is your focus it does the same as /assist main
2nd line: exit the macro if you are not in combat
3rd line: the first check, [harm], will check if your current target is an enemy, if it is then you will cast Polymorph. If your target is not an enemy then you move on to the 2nd part which is [target=focustarget, harm]. This 2nd part says that if the target of your focus is an enemy then cast Polymorph on the target of your focus.

NOTE: If I read his description correctly he only uses that macro when he gets an add. So if in combat you get an add then you target it with your main (focus) and then you trigger this macro.

Your normal CC macro is just:
/cast [harm][target=focustarget,harm] Polymorph

This will cast Polymorph on your current target if it is an enemy. Otherwise it will cast Polymorph on the target of your focus if it is an enemy.
thinus is correct, but the first macro is used all the time - it just won't SHEEP if I am not in combat - that way I can setup targets before a pull without the mage sheeping early.

This might be your big problem, as it is a problem I had too. I had Shift-S set to Sheep. When I hit Shift-S ... all of my toons except that toon would take a step backward. In the end, I used Bongos to fix this. I setup a hidden button, and then bound every "unwanted key" for every toon to that button. So, all my toons got Shift-S bound to this button. Then, on the toon that needs to cast Sheep ... I simply bind Shift-S to the correct button. I also did this for all the G1-18 macro buttons. That way, no strange combo can make my toons do anything weird. I know people keep saying you need to unbind keys ... and maybe that is the "right" way to do it... but I just got sick of the unexpected movement/casts/etc - try it, see if it works. And yes, the binding list for that one button is now REALLY long :thumbup: