Equal gear for everyone and then see who is actually good or who is being helped by gear advantage. I say let everyone have the same gear so skill is the deciding factor not gear.
Equal gear for everyone and then see who is actually good or who is being helped by gear advantage. I say let everyone have the same gear so skill is the deciding factor not gear.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
Wrong, the gear has a scaling ilevel and stats. Meaning a warr with "yellow" has lower dps than the warr in "red".
But still this is altso fail imo. I'm oldschool I know, but I realy liked the way gear was distributed in tbc. Not to fast and not to slow, but to gain the good gear you had to earn it. And no lame hardmode "buying more time b4 people Get bored" but thats pve![]()
Im not getting into an argument over this but the new PvP model is like the current 10 man progression model. Remember that in CATA 10man and 25 man gear will be the same.
You can get ilevel 264 gear from frost badges crafted and BoEs meaning that there is virtually no upgrades over badge loot in ICC10 normal and the heroic mode gear is equivalent in most cases. The only ilevel upgrade (ignoring for a moment there is not an ilevel264 badge item for every slot) is heroic mode LK weapons same as the proposed PvP model.
10 man Raiders will get ilevel264 gear faster than those running heroics.
Once of the things I like about this the most -- for boxers -- Is that it makes any ole' team you like to be competitive. You want to run 4x Warlocks in rated BG's? Done. Grab a healer friend and have at it. You'll eventually get to the point where it's about your skill and your teammates vice "Ah man, I'm cockblocked because I can't get the 1800 weapons." I like that a lot.
"Tact is for those that lack the wit for sarcasm."
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I agree wholeheartedly with this. I play arena for fun rarely, mostly just to get gear so I can have fun in bg's. Arena is really not that fun, it's full of more strategy on when to que and what comp you have then actually playing each other. And then there's praying to the gods after you got manhandled that it wasn't some up and coming team boosting people which just stole 20+ points from you after you won the last 4 games at 5 points a win...
I think it's exactly like the current pve model. You win more, you get gear faster, ie you clear icc each week, you gear up quick. Eventually everyone gets gear and sees the instance but some just get it faster. That method is INFINITELY more fun to me because I can play and enjoy it. If i lose, so what, there's always next match, in the current system it's a total heart breaker. You end up pissed at the end of the night because you had 4 bad losses and dropped 80 points which took you 2 weeks to get back.
I agree with blizz that the way elite players are rewarded just emphasizes the fact and makes it even easier for them to wtfpwn you. I've seen the difference in my 1300 rated/geared team and my 2000 rated/geared same team. If I come up on a team that isn't atleast 50% full wrathful, total faceroll. I could put my cat on the keyboard and still maybe lose 2 guys at most before I win. That's not skill, that's just flaunting the fact you got gear and are keeping them from getting it by stomping them into the ground so you can get even better gear to stomp them harder with.
I do like reward for skilled pvp, but the current state is just too broad a spectrum.
I'm really looking forward to rated bg's, I think they will be much more fun than arena and allow you really enjoy winning and even losing with the new system to be implemented.
It seems that people who had a harder time getting 1,8k like the new change. People who didn't dislike it. I tend to compare it to PVE. The better you are, the better gear you get. Now, this hardly goes for arena. Only the weapon. I also don't think there is skill involved getting 1,8k depending on setup. Almost every class has a faceroll setup. Coordinating CC/swaps =/= skill.
I do think there's a major problem at the moment with people who start arena now and have no gear at all. It is indeed horrible to say atleast. Trying to fix this is indeed something that should be done. But giving everyone the same gear, with only time as a factor is to weak imo. Then i want a foreign dislodged object from frost badges aswell please(can be non heroic, so raiders get their "extra" heroic one). Comes down to the same thing really.
As someone who does raid, I kinda like this suggestion.
One of the issues we faced in WotLK is that our guild was a 10-man only guild. The 25-man guilds were able to stumble through the 25-man dungeons and pick up such better gear than us and their "off night" 10-man raids were consistently ahead of us in terms of progression or achievement/hardmode kills.
I know they're "fixing" that problem in a different way, but equalizing the stats on the gear for PvE would seperate the women from the girls and still provide some bragging-rights in-game to signal the best players from the average players.
Setting arena up like IROC does have some advantages. Everyone drives the same car, and you can truly brag about driver skill when you win.
I like this a lot as well. One of the worries I had about picking my first team to level to 85 is that I figured I would have to guess the better team in PvP because the second team I leveled would have to work uphill against a gear barrier. I like the idea of having 2 BG teams at 85 someday and seeing which one I am truly better at playing. As it stands now, gear plays so much of a role that the earliest arrivals to max-level enjoy huge advantages. (Which, if you are enjoying now, will be very hard to give up!)
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