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  1. #51

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    I remember reading that tif bliz could have changed one thing about pvp, was never making arenas.I'm not much of an arena personn but the idea is great for such a small population of playerbase. Those are the ones contributing to prob the most complaints on balance, and creating balanced toons for arenas may affect the larger scale pvp.

    Also making arena gear better then bg rewards is dumb. They need an alternative reward for arenas.

    Gear plays such a huge role in the outcome of fights, amybe they want skill to be a bigger role in the outcome. Just a thought...

    I could be way off tho lol.
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  2. #52

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    Quote Originally Posted by pinotnoir View Post
    Equal gear for everyone and then see who is actually good or who is being helped by gear advantage. I say let everyone have the same gear so skill is the deciding factor not gear.
    That's a different type of game. MMOs hook people in by allowing progression and rewarding you for both skill and grinding. Although I think there can be a balance... if you remember Vanilla, where if you tried to roll an alt, you had no chance at ever gearing them up unless you were already in a top raiding guild and got handed gear right off the bat by filling a role that was needed, or by doing that atrocious rank grind system. That was too much. Being able to grind out pvp and pve gear from 2 seasons ago was a start, but maybe not enough. This new system could work... if they do it right.

  3. #53

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    This is a GREAT change!!! This will boost pvp competition a LOT. Every Joe Blow, to quote someone else, will now be interested in PVP because they have hope. Hope that eventually they can get all the best gear, or most of it. Rating reqs killed hope, and when there is no hope, there is no fun, and no play. Hence pvp slowly died.

    Finally Blizzard realizes it is more important to make 90% of the customers happy, than to make 10% happy.

    And by adding a cap of points per week ensures that the 80% of the population will never get bored, slowly they upgrade all the gear until the season ends. Then a new season starts and the whole thing starts over.

    And to address the insecure elitists with the attitude "MWAAAAA, MWAAAAAA, MOMMMY, I don't feel special anymore because every Joe Blow has the same gear as me, MWAAAAA, MWAAAAA". If you trully are special, prove it in fair competition, that is with equal gear. And you still get to show off that you are special, you get colored armor LOL. I love it how Blizzard slapped all the elitist pricks on the face. LOL.

    I LOVE IT. Too bad I don't play WoW anymore.

  4. #54

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    Quote Originally Posted by Firstcow View Post
    If you trully are special, prove it in fair competition, that is with equal gear.
    We did, and so did you.

  5. #55
    Rated Arena Member Eloxy's Avatar
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    If you give a 1500 rated player 2k gear you still end up with a 1500 player =/

    The gearchange might not matter, but i dont like it. its turning this game into Teamfortress. I like mmo's

  6. #56

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    I think people are forgetting that the 2200 equivalent weapons still require a high rating. Getting Heroic-mode level gear for being good at PvP is still a pretty big incentive for getting better and showing skill.
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  7. #57

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    Are we sure this isn't just for the starter pvp set? Maybe once the first season is over it will go back to ratings on everything.

  8. #58

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    I like this change. Just makes gearing for world pvp easier, and that's all I really enjoy. Can't wait!

    I also don't totally hate the idea of going back to the vanilla days of actually being able to get something useful for pvp, in pve. I like the idea of being able to do both, and make my character better instead of the old "this is a waste of time pve'ing, i should just be grinding battle grounds" Variaty is the spice of life!
    Last edited by Gramzngunz : 09-30-2010 at 08:41 AM
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  9. #59
    Member valkry's Avatar
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    Quote Originally Posted by Eloxy View Post
    This is the biggest pile of bs I've heard in a good while. Rewarding good and dedicated arena/bg play with colours? What the hell is going on..what the hell. So any casual mommaboy can have just as good gear as a pure dedicated pvper?

    The one thing that draws me to do better in arena and have fun is to aim for better gear. And having eg shoulders makes you stand a bit out of the crowd. But the colour thing is just as little apealing to me as achievements. They don't matter. Atleast pveers get hardmodes and can have better gear.

    I think this change is fail fail fail.
    PvP battles should be determined by composition and skill, not by gear gaps...

    All current hardmodes can be pugged and carried. Anyone can get the heroic pve gear these days.
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  10. #60
    Rated Arena Member Eloxy's Avatar
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    Quote Originally Posted by valkry View Post
    PvP battles should be determined by composition and skill, not by gear gaps...

    All current hardmodes can be pugged and carried. Anyone can get the heroic pve gear these days.
    You can easily be carried to 2k aswell, but thats not what im talking about. Anybody with a slight dedication can go 1600 rating and then have PVP chest gloves pants and offparts, So if you have a 232-251 weapon and all wrathfull pieces exept from helm shoulders, you are pretty much set for hitting 1800 rating. But to reach 1800 rating you have to do pvp and IMPROVE your skills, unlike pve where what you face is pretty much sumthing you allready know due to reading taccs (or a 30% i win buff=P), not starting a pvp vs pve discussion here, but pve in the state it is now is to damn boring.

    And yeah its cool to stand out of the crowd with gear that not everyone has, makes me feel like i accomplished sumthing.But thats not gonna be the case as much i guess.

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