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  1. #1
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    Quote Originally Posted by Svpernova09 View Post
    I still disagree, especially when the top 100 5's teams in US Bloodlust are 2360+ If you're in a BG that has only 5 2.2k rated teams, you're in a terribly shitty BG
    Another flaw in the PVP system design. Retaliation is a terribly shitty BG. At 1500, i'm in the top 225. But what's the incentive for teams to play that are already 2k+? None. Get your rating on the 5s team in the first few weeks and then get your points from 3s to get all your gear.

    Granted this is by far the longest season, ever. But, there's absolutely no incentive to continue playing arena. I like the change of the rating requirements being removed. I don't want to fight teams that undergear me, or overgear me.

    I do agree with you that rating requirements removal isn't a big deal (and yes, I've been doing arenas since S2 boxing along with Smokey).

    In PVP reaching a certain ranking is like beating a hard boss and just because people are unable to reach a certain point doesn't necessary mean you should get rid of that point. It'll be like saying "well u guys are having a problem beating this boss, so I'll tell you what just keep grinding the mobs for couple weeks and I'll give u the drops from this boss you cannot beat"
    This would be an applicable analogy only if said raid boss was consistently getting harder, gaining new abilities and gear, which is not the case. Or if you HAD to beat a certain team to advance your rating, which is not the case. Apples to oranges.
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  2. #2

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    Quote Originally Posted by Alemi View Post
    Another flaw in the PVP system design. Retaliation is a terribly shitty BG. At 1500, i'm in the top 225. But what's the incentive for teams to play that are already 2k+? None. Get your rating on the 5s team in the first few weeks and then get your points from 3s to get all your gear.

    Granted this is by far the longest season, ever. But, there's absolutely no incentive to continue playing arena. I like the change of the rating requirements being removed. I don't want to fight teams that undergear me, or overgear me.

    I do agree with you that rating requirements removal isn't a big deal (and yes, I've been doing arenas since S2 boxing along with Smokey).



    This would be an applicable analogy only if said raid boss was consistently getting harder, gaining new abilities and gear, which is not the case. Or if you HAD to beat a certain team to advance your rating, which is not the case. Apples to oranges.
    I agree with the lack of incentive, my biggest gripe since I've been doing arenas the past 2 months is the lack of diversity in teams we get matched up against. Seems like any given night there is only a handful of teams playing.

  3. #3
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    Quote Originally Posted by Svpernova09 View Post
    I agree with the lack of incentive, my biggest gripe since I've been doing arenas the past 2 months is the lack of diversity in teams we get matched up against. Seems like any given night there is only a handful of teams playing.
    Same thing for me. I played, probably 50 games last night (nothing else to do) and probably faced 15 teams. Of those 15 teams, a number of full wrathful rerolls or MMRs that were SO out of line with mine it was insane. (ex: 1600 MMR vs. 2100 MMR).

    When the gates open and I see 2 warriors with 40k health and an ele shaman with 34k, I just fetal position.
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  4. #4

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    Quote Originally Posted by Alemi View Post
    Same thing for me. I played, probably 50 games last night (nothing else to do) and probably faced 15 teams. Of those 15 teams, a number of full wrathful rerolls or MMRs that were SO out of line with mine it was insane. (ex: 1600 MMR vs. 2100 MMR).

    When the gates open and I see 2 warriors with 40k health and an ele shaman with 34k, I just fetal position.

    rofl! I can definetely relate. It never fails, we can tell in the first 20 seconds what the teams MMR is and be pretty accurate. The game for us then is to see how well we do against them.

  5. #5
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    Quote Originally Posted by Svpernova09 View Post
    rofl! I can definetely relate. It never fails, we can tell in the first 20 seconds what the teams MMR is and be pretty accurate. The game for us then is to see how well we do against them.
    Exactly. Some games last night, I just knew from their positioning and such that it was going to be rough. Gates open, 3 in stealth - how many boomkins will I have to deal with and will they typhoon me as I heal over their lolstarfalls.

    So if you can't get special gear by doing arena, I think arenas are going to be "less full".
    This will probably be true if they still keep arenas BG specific as they had planned. I suspect they will eventually take them, like battlegrounds, to continent battlegroups.

    Hmm.. In some ways u may be right but from what I can see in this post, the people who are for the change are the ones who are basically saying "I cannot get to 1800 to get my weapon so it'll be better if we get rid of the req.". no?
    You know I've been 2k+ before my absence, so you know that's not true. Fat cow (not an insult, btw, he and I are friends since we play on the same server - so he knows that's a term of endearment)

    What I think needs to be said, this "gear equality" isn't going to come overnight, guys. You will only get blue quality gear from honor points (battlegrounds) and the epic stuff from conquest points (rated battlegrounds/arena). Scrubs - and I hate the term - will still not get their gear in the same fashion as before, but slower. This creates an equal footing for people who A) don't level as fast, or B) start cataclysm late. This'll prevent them from being cock blocked by teams that greatly outgear them or teams that refuse to queue.

    What I see, are a lot of people who think that their PVP skill comes from them outgearing their opponents and are afraid to have them in equal (NOT BETTER) gear. Correct me if I'm wrong...

    Keep in mind too, that Cata is shaping up to take PVP back to TBC days. Slower, more calculated damage, and FAR less crit (<10%). Adding in the fact that there won't be a 30% buff in raid instances that allow every casual joe schmo to obtain 25 man ICC gear and the fact that raid instances will, hopefully, again be difficult (how many people really saw pugs for SSC back in the day?).

    If you look at one change - without looking at the big picture - I can see Chicken Little syndrome, for sure. When you compile all the changes together? Not a big deal. Really.

    Just be thankful we're not going back to honor decay days to get PVP gear. Then I'd chime in with some qq.

    Edit: Forgot to say - rated battlegrounds? NOT EVEN on beta yet. We don't know the scoring system; I'm going to wager that it's a 0 net point gain for a loss. So until these are out and that's confirmed, the only way to get conquest points is by the daily random which give you ~20 conquest points (iirc). So, after 80 days of doing the daily you can get 2 pieces of gear at current pricing.
    Last edited by Alemi : 09-28-2010 at 02:35 PM Reason: Forgot one point
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