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  1. #71
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by heyaz View Post
    That and I'm just concerned that quad shaman in rated BGs will be a big joke, already have to play like a superstar to pull the weight of four slots, and that's against pug groups. Against premades? Forget it
    most premade groups for rated bgs will be consisting of 1,5-2k people, perhaps 1 of 10 groups is 2,2-2,7 rated and knows how to pvp so dont worry about that, with a couple of 2,2k players in you group and a lot of time it shouldnt be a big deal to reach high warlord

  2. #72
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    I'd imagine the a large portion of the players who would normally be queuing for battlegrounds will instead queue for rated battlegrounds.
    In the long run, I don't see rated battlegrounds as that much more difficult then normal battlegrounds.
    There will be a lot of PUG quality players in battlegrounds, without ventrilo coordination, who just want to kill shit.

    There will be premades that only run together, and run at specific times the same as raids.
    And these will be rather challenging teams to play against.

    Still, there should be a larger overall pool of players in battlegrounds.
    And the system will attempt to match us against the team closest to an even match.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  3. #73

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    Quote Originally Posted by Catamer View Post
    I don't know. I don't like the changes they are making. the are obviously anti-boxing.
    I don't think that they are against multi-boxing. I think that they were more concerned with how simple the game had become. Did anyone really have fun while AOE'ing their way through 15-minute heroics? At one point I figured that the fact that multiboxers were running heroics and even raids might have made Blizzard feel that the game was too easy, but I still don't think that it happens enough to bother them. I just think that they were worried at how simple things had gotten because they allowed players to gain so much power.

    I'm way too lazy and unfocused to get very far in dungeons as a boxer, but I will level my fair share of teams via outdoors quests five at a time, and will definitely run characters through dungeons for loot and experience (based on what I'm seeing in terms of health pools and DPS, level 85s will be able to solo clear pretty much every normal WotLK dungeon). And I expect that the folks here who regularly clear 5-man heroics and 10-man raids will find ways to do that in Cataclysm. I don't think Blizzard will stop multiboxing, but it might become more of a challenge as they seek to make single-character play less boring.
    "Multibox : !! LOZERS !!" My multiboxing blog

  4. #74
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    To a degree, every expansion is a gear reset.

    Burning Crusade level gear was such a huge upgrade over classic gear.
    Aside from set bonuses, the level 61 greens blew away the level 60 purples.

    Wrath of the Lich King, was a slight gear upgrade.
    A lot of my toons were still in Tier 5/6 raid gear, at 75th for most of their slots.
    Sure the end game gear was higher, but the initial quests did not blow away the 70 raid gear.

    It looks like Cataclysm is a major gear reset, similar to the Classic > Burning Crusade jump.
    The game is being balanced around massive health pools.
    I'd imagine the mobs in level 85 dungeons will hit like a truck, at least compared to the level 80 dungeon mobs.
    And with such a huge health pool, WotLK dungeons will be a joke.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #75
    Rated Arena Member Toonarmy's Avatar
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    Quote Originally Posted by Ualaa View Post
    And with such a huge health pool, WotLK dungeons will be a joke.
    Which, in turn, should make instance boosting new teams though northrend just that much easier.
    i7-920 / 12GB/ 280m / 1920x1200 / 80 gig X25-M / 5 boxing; works just fine

  6. #76
    Member Iru's Avatar
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    Quote Originally Posted by Zub View Post
    I remember in MC we used to have 'teams' of healers, with one team healing, and the other doing nothing, just regenerating mana, and rotating teams whenever the healing team was getting OOM.
    Had to have several weapons to swap in fight, one with +healing stats for healing, one with massive spirit stats for regen
    Ah yes, back when living by the 5 sec rule was the difference between boss death & raid wipe...

    In fact, that reminds me that the disc priest changes (healing vie DPS) have been seen before too. Nefarian's class specific effect for priests anyone?

  7. #77

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    I've decided to keep trucking for multi-boxing. I decided not to raid hardcore and just play casually.
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