Quote Originally Posted by Ualaa View Post
The healing changes are to make mana an important resource, rather than an infinitely supplied resource and thus not important at all. In the current end game, they could just remove the mana cost entirely and give players an infinite mana supply. It would not impact the game in a large way. I remember raiding in Molten Core, getting low on mana, and having to decide (for the good of the raid) who got to live and who had to die. This model will encourage DPS to not be idiots and have to be bailed out by healers who waste a large amount of mana to keep up a relatively squishy target, when the tank would have lasted 8x as long for the same amount of mana.
I remember in MC we used to have 'teams' of healers, with one team healing, and the other doing nothing, just regenerating mana, and rotating teams whenever the healing team was getting OOM.
Had to have several weapons to swap in fight, one with +healing stats for healing, one with massive spirit stats for regen