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  1. #81

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    Define 'easier' ... one could use a simplified castsequence prior to this patch as well. For elemental's you now have to watch 2 procs. One is covered (lava burst) by the fall through mechanic which has always been possible, but earth shock + fulmination is something different. Yes the ,,,, are removed and thus the macro requires less finetuning. Not like that was rocketscience anyway, but boxing ele's has not become easier if you want to go for max dps. My point being: the previous ,, mechanic was more powerful than the current one.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #82

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    I run DK, Priest, Mage, Sham, Lock. I never used click. All my chars do manageable dps with 1 button spam. It's not great but it gets me through heroics.

    Still, 4.0.1 killed my Tank macro. I'm not looking forward to trying to hold aoe threat while 5 boxing now. =\
    Well I'm running a Blood DK now as my main tank (he was Frost before the patch), and I'm not having any aggro issues whatsoever. I drop Death and Decay click his macro with my mouse one time to get him started, then just start spamming my DPS button, and I have yet to pull any serious aggro with the Shamen.
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  3. #83

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    Kalros, what rotation are you using with your DK?
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #84

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    Also interested in macro for DK tank, it sure is much more tricky managing runes to get a consistent rotation whilst using Rune Strike whenever it is up.

  5. #85

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    also interested in Bloody DK macro
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  6. #86

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    /use 13
    /use 14
    Breaks macros as well. While trinket is on cooldown it does not continue the macro.

    (I use macaroon, so I never used /click. Is it still working with /click ?)
    Last edited by Bloodcloud : 10-14-2010 at 11:26 AM
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  7. #87

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    I'd like to know the Blood DK macro as well

  8. #88

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    Quote Originally Posted by Bloodcloud View Post
    Breaks macros as well. While trinket is on cooldown it does not continue the macro.

    (I use macaroon, so I never used /click. Is it still working with /click ?)
    I have that on every single toon's /click and it works fine. I cleared 4 heroics last night with no issues. I use the default bars.

  9. #89

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    Quote Originally Posted by Kalros View Post
    Well I'm running a Blood DK now as my main tank (he was Frost before the patch), and I'm not having any aggro issues whatsoever. I drop Death and Decay click his macro with my mouse one time to get him started, then just start spamming my DPS button, and I have yet to pull any serious aggro with the Shamen.
    do tell!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  10. #90

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    Quote Originally Posted by zenga View Post
    Define 'easier' ... one could use a simplified castsequence prior to this patch as well. For elemental's you now have to watch 2 procs. One is covered (lava burst) by the fall through mechanic which has always been possible, but earth shock + fulmination is something different. Yes the ,,,, are removed and thus the macro requires less finetuning. Not like that was rocketscience anyway, but boxing ele's has not become easier if you want to go for max dps. My point being: the previous ,, mechanic was more powerful than the current one.
    Easier as in I can have the following kind of macro work like a charm:

    #showtooltip
    /cast (some ability that's on a cooldown and nice to start off combat with)
    /castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
    /cast (whatever ability will proc for your class)
    /cast (another ability that will proc for your class)
    /cast (another ability that has a cooldown/proc)

    and it just works, while previously if any of the abilities were on cooldown it would not work.

    Works with my Paladin, works with my elemental shamans, works with my restoration shaman - if I had a mixed team, I'd test it out there. But basically this kind of functionality works pretty well for me and has lead to an increase of over 1k to my dps from the old stuff I was using.I don't have to think - I just add stuff!

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