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  1. #1

    Default How will we multibox after /click ,,,,,, is removed in 4.0

    Using click sequences with cast for ,,,,,,,,,,,,,, obviously makes things soo much easy to micro manage. It streamlines the rotations and ensures that you keep your DPS at least up to 90% efficiency for your rotation.

    When this is removed is 4.0.0 how are multiboxers going to adapt in order to keep their rotations correct? It is going to mean that playing multiple classes in a single team becomes next to impossible, and playing the same class, requires each character to be in the same stage during their rotation to succesfully use the correct rotation.

    I am hoping that in my naivity I am flat out wrong and we have lots of options available to us, but from my one week of multiboxing, its become apparent that using ,,,,,,,,,,,, in macros is the staple of ALL boxers. Removing this is a dagger to the heart lined with slow acting poison! The initial blow is going to be crippling, and then over the weeks which follow, it is going to mean the death of so many teams.

    I am hoping that someone can say "you haven't got a clue what you are talking about", but seeing as I have only just started multiboxing, this is quite possible. I'm just hoping that I haven't killed my multiboxing career before it has even started.

    How are we going to adapt?
    Last edited by Kalyse : 10-08-2010 at 09:22 AM

  2. #2

    Default

    All I know is that many people here boxed long before click functionality was discovered... though granted they were mainly doing single class.

    As with any changes that come along, we will figure it out as a community. I am already contemplating moving from a 2 dps button setup (i currently have 1 button for single target spamming and 1 button for multi target spamming) to having a button for each character and managing different spells / procs with modifier keys... my wrists might fall off doing that though.

    If they kill click with 4.0 at least we'll have some time to figure it out before the expac drops.
    Currently running 10 miners in Eve Online.

  3. #3

    Default

    ...


    Just like they did before click. You will just have to pay attention. I ran multi-class before click. I even ran melee before IWT.

    The sky is not falling.

  4. #4

    Default

    Quote Originally Posted by Svpernova09 View Post
    ...


    Just like they did before click. You will just have to pay attention. I ran multi-class before click. I even ran melee before IWT.

    The sky is not falling.

    his right i got it really well working in PTR

    Here some stuff to get your head of /click
    CC, exta healing spells, proc keys.
    Last edited by ebony : 09-22-2010 at 12:04 PM

  5. #5

    Default

    I run a Pally Tank/Mage/Mage/Rogue/Shaman Healer group right now without a single /click macro. My DPS is on par with equally geared players in 10 and 25 man raids, my threat generation is fine on my pally, and I've got no problems finishing any heroic dungeons except for the ones requiring vehicles (I'm confident I could beat them, I'm just lazy.)

    The only thing I can see ending multiboxing is removal of /follow OR making it against TOS.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  6. #6
    Member Souca's Avatar
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    Default

    Quote Originally Posted by Svpernova09 View Post
    The sky is not falling.
    Are you sure? ;p

    - Souca -
    This space for rent.

  7. #7

  8. #8

    Default

    You guys have to admit though that /click made things a lot easier. (if you chose to use them of course).

    Oh well, I will have to be less lazy now.
    Currently running 10 miners in Eve Online.

  9. #9

    Default

    Quote Originally Posted by Redbeard View Post

    As with any changes that come along, we will figure it out as a community. I am already contemplating moving from a 2 dps button setup (i currently have 1 button for single target spamming and 1 button for multi target spamming) to having a button for each character and managing different spells / procs with modifier keys... my wrists might fall off doing that though.
    If they survived the transition through puberty, they'll probably survive the transition away from /click.

  10. #10

    Default

    Quote Originally Posted by Redbeard View Post
    You guys have to admit though that /click made things a lot easier. (if you chose to use them of course).
    You have to realize WHY they got rid of it, because basically it made dps a non-issue. It was abusable, you basically didn't have to manage anything. Keeping your dots up? effortless, it was automatic, when they were up it went off. Managing a rotation? Effortless, you didn't have to think about your play, you just hit a button and it worked... for us *5 lol That's the kind of thing that defines automation in blizzards eyes.

    i never used click macros, because i prefer to play my whole team, like i play them solo In cata you're going to have to manage a lot of procs and random cooldown stuff, blizzard thinks that makes players better/its more fun apparently. Just play a pally solo for 20 minutes on the ptr and you'll pull your hair out. There's more abilities that proc, there're more things going on, and there's a TON of random "hit this if this procs" type of spells and talents now that DRASTICALLY make a difference when/if they proc.

    Its perfectly easy to play multiple toons, and you can set up your keybinds in creative ways such that you can play all 5 of your toons as if you were playing one toon solo... it may be a little less effective, but i highly doubt its going to be the end of the world for us. I think it will affect the pvp portion of our crowd much more than others.

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