I wanted to post something for future use when Cataclysm hits based on my time in the instances.
Boss #1: Rom'ogg Bonecrusher
Clear the trash up to the pull of the patrolling boss. Tank and spank, with two real spells. Quake, ranged will have to move out of dust clouds. Chains of Woe, pulls all party member close to boss and chains them. Kill the chains and move out of the range of the incoming AoE attack from the boss. All in all nothing too difficult.
Boss #2: Corla
Three adds that transform into drakinoids, then hit very hard. You can interrupt the beams that transform, but you can't stand in the beam too long. Boss has a fear with DOT called Dark Command. This might be a bit tougher, but I think a a early burst on the adds might work well.
Boss#3 Karsh Steelbender
Pull the fire elementals out individually and dps them down with out pulling the boss. Pull them back down the hall out of range of the globs. Boss has armor you must melt, kite him in and out of the lava in the center, while he is in the lava in the center he emits an AoE. Again nothing too tough.
Boss #4 Beauty
Core hound fight, nothing really new. AoE fire, direct fire spell, fear, random charge on party member.
Boss #5 Lord Obsidius
Two adds that have an aura that reduces healing. Have to keep them away from the tank. Dispel corruption. Watch for the Boss - add swap. This might be a tougher fight for teams. Ideas - Earth Elemental totems or early hero and burn boss. - Changed in normal, adds still in Hero though.
The nice thing is you should be able to outgear the normal version of this instance quickly. Heroic will be entertaining to say the least.
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