Quote Originally Posted by Sam DeathWalker View Post
You will need a lot of buttons to do all that.

I'd just go with /assist and fire 3 hex's at the mob you want to cc, then get back to whatever mob you want to dps, and use an aoe to keep the other 2 on the tank (as you are not dpsing them tank should keep agro I assume if its like EQ). Or you could

/targetenemy
/cast hex

and hope to hex a bunch of mobs and with luck the one you actually want to cc, heh. One shaman could have /targetenemy 1 so he is sure to get a different target then the other.

Thats not to say you could not set it up as you want but seems just to complex to get 2 extra seconds of dps from two of your dpsers. It wont take long to cast 3 hex on the mob you want to hex and then get back to dpsing.
That is what I could do right now, but I'm just trying to maximize out my dps (and flexibility).

To give you an idea about the theoretical dps loss in an example: tank does about 5k dps in icc, my shammies while standing still 12k+. So selecting the new target, hit assist, cast hex on all 3 (dumb to blow 3 cooldowns, but even with a round robin hex it takes same cast time), 1 sec+ cast, switch back, hit assist again, and you lose 5 seconds before next spell goes off. Assuming you didn't stop a spell on one of the dps that was being casted, which is very likely due to different haste levels. That is 205k damage i'm missing out on those 5 seconds, whereas if I was to only target switch my tank (to pick up) and 1 dps, i'd lose 85k damage in the same time frame. You can see that in a fight that lasts a couple of minutes this would be a pretty huge loss.

The sticky targetting way and the ability to swtich for an individual toon to an assist focus system would mean a lot in such a fight.