ISBoxer 37 will have a default key mapping for this, which you can copy into your ISBoxer config. Here it is:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Flying V Formation</Name>
<Description>Generated for movement keys WASD with Q and E for strafe left/right, and up to 5 characters.
The Flying V aligns your characters in a V behind the leader. This example mapping always aligns them behind the character in slot 1.</Description>
<Hold>
<Value>true</Value>
</Hold>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>OnRelease</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>
The default is kind of an example and isn't a dynamic formation, meaning that regardless of which guy you are playing, the same ones are always going to be moving into the formation. And it's built for WASD with QE strafing (these are default movement keys in WoW and some other games)
Anyway to get this into ISBoxer, select all of the text in the code box including the <?xml at the top, and </Box> at the end. Copy that to the clipboard (e.g. right click and select Copy). Then in ISBoxer pick a Key Map to put it in (e.g. General) in the top pane, then in the lower left right click on Mapped Keys, and select Paste Mapped Key from Clipboard. You will need to assign it a Hotkey, then after you Export you should be able to press it twice and just hold it for a little bit each time as your guys move.
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