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Personally, I'm probably going to use the method I did before of mapping out DPS rotations and just writing really long macros that take around 60-120 seconds of DPS to get through.
I suppose from a design standpoint, all the procs and such that players have to keep track of is meant to make the game a bit more whack-a-mole with multiple moles instead of whack-a-mole with just one. Personally, the talent trees seem to involve a little too much pigeon holing to me. Seems kind of a double whammy to have our macros broken and then taking away almost all the customization of the talent trees.
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