Quote Originally Posted by remanz View Post
I've had a long discussion and debate with my friend who plays a frost mage main in pvp. Cleanse/Freedom gives Retribution a chance to hang with frost mages. It is one of the best tools for a melee class. However, just cleanse + freedom is NOT enough. Simply because the moment you touch the mage, you will be snared and the mage will gain a step on you. From that point one, it is the same old kitting game. Retribution will keep cleansing himself and not doing much damage to the frost mage. So Rets don't counter frost mage like feral druids did. Otherwise, they would've nerfed the cleanse from Rets, not the powershift for feral.

The key here is that Retribution has no snare, no charge, more importantly, no 9k dots on the mage. With the limited amount of time that Rets can get into melee with the frost mage. I am just not doing enough damage. This is where the DK comes in. The DK offers control and snare. It makes the team possible.

So to sum it up for the cleanse/freedom. It is good to have as it takes care of snare/root. The other half of the problem is CC. AOE + Instant CC will render half to full of my teams useless. Some good teams, they create this 1v1v1v1v1 situation in 5s. Where they don't focus fire to start, they individually start with the CC game. Just as you miss the cleanse/freedom, I miss anti magic shell that can be used preemptively. Immue to CC.
All this post says is that clearly, a good frost mage is not a kill target. If your first target is the frost, and he effectively gets away after you open up, pick a different target (Arms Warrior)

This team has superb mobility so long as you are matching their snares with snares of your own from the DK. We all know this is chains, desecration, and chill-blains. (I prefer chains and Desecration as an Unholy DK, but will likely go with Necrotic strike's Desecration, and chains for the root effect as a Frost DK post patch)