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  1. #91

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    Quote Originally Posted by BrothelMeister View Post
    From what I see, Divine Purpose would be a spell that you would not plan for, but simply rely on for extra survivability. For those instances when you need to cast a heal right away even tho your pallies aren't at max charge. This talent will just add a little bit more in.

    Anyone want to share their key set-ups? Not where each key is on the keyboard, or the letter you bind it to, just how you simplify your set-up to make it more plausible.

    -I keep Hammer of Wrath on a Step function in Crusader strike so that every other press fires a Hammer, that way I don't have to watch for when my target goes under 25%.
    -Getting exorcism to go off correctly is a pain. Does anyone know for sure if /stopcasting still stops all melee swings, or is macro-ing it in right after the exorcism a good thing? I've just been jumping a lot when I press the exorcism key.
    -Since Judgements now do horrible damage, I just have them bound in with my Deathgrip, and try to avoid using them at all except to close distance and keep up the melee haste.
    judgement gives you mana... why would you not want that?

    /stopcasting does not stop melee swings, try it yourself with this simple macro

    /cast crusader strike
    /cast exorcism
    /stopcasting

    adding hammer of wrath to a /cast after is good way to use it imo as well.
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  2. #92
    Rated Arena Member
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    Quote Originally Posted by Shodokan View Post
    judgement gives you mana... why would you not want that?

    /stopcasting does not stop melee swings, try it yourself with this simple macro

    /cast crusader strike
    /cast exorcism
    /stopcasting

    adding hammer of wrath to a /cast after is good way to use it imo as well.
    Well, this happens to be the very reason I don´t play melee.. It does stop melee swings, if your not jumping around like a pinguin trying to fly you will end up casting exorsism for a short time, untill you hit the key again which will cancel it, BUT because of your latency that cancel will eventually give you a short "global cooldown" and theirfor youd lose melee swings compared to a normal rotation..

    That is why when I multiboxed my paladin team I used Push/Release option which left me with no interact option
    so i used a key for interact, which is in theory the exact same problem...
    Push = Jump
    Release = Ability

    But its kinda crazy looking on 4 glowing two handers flying all over the screen constantly

  3. #93

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    Quote Originally Posted by Selz View Post
    Well, this happens to be the very reason I don´t play melee.. It does stop melee swings, if your not jumping around like a pinguin trying to fly you will end up casting exorsism for a short time, untill you hit the key again which will cancel it, BUT because of your latency that cancel will eventually give you a short "global cooldown" and theirfor youd lose melee swings compared to a normal rotation..

    That is why when I multiboxed my paladin team I used Push/Release option which left me with no interact option
    so i used a key for interact, which is in theory the exact same problem...
    Push = Jump
    Release = Ability

    But its kinda crazy looking on 4 glowing two handers flying all over the screen constantly
    maybe its your latency to the server, not missing any for me except the FIRST time i try it.
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  4. #94

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    It's all good, I just decided to add a spacebar press into my Exorcism Key through ISBoxer, so now I don't have to spam jump every time I want to press exorcism, they (meaning the slaves only) just do it automatically. How can a bunch of glowing 2H weapons flying all over the place be a bad thing anyway? It sure will confuse the hell out of the enemy.

  5. #95
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    Calgary, AB and Vancouver, BC
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    I cannot stand flying pets, as a hunter team, when leveling.
    They're in the way, when trying to get a quest npc.

    But then they're also in someone's face, when we pvp.
    Not that hunters are a team I typically pvp with, but I will do grizzly hills dailies with them for a couple of weeks.

    The in the face, chaos, and swarming... is a bonus for us.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #96

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    Crusader strike gives 300% more healing when you kill something that yields honor or exp.

    http://wowtal.com/#k=_mQCe2YT.a8t.paladin.zdFUY
    Last edited by Shodokan : 11-22-2010 at 10:39 AM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  7. #97

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    Quote Originally Posted by Shodokan View Post
    Crusader strike gives 300% more healing when you kill something that yields honor or exp.

    http://wowtal.com/#k=_mQCe2YT.a8t.paladin.zdFUY
    Only Holy light has the 300% bonus, and no one will be stopping to cast that lol

  8. #98

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    Apparently after the change, divine storm shares cool down with Crusader Strike. So, kinda not that useful, unless it gives holy power too, which I am not too sure about

  9. #99

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    Quote Originally Posted by remanz View Post
    Apparently after the change, divine storm shares cool down with Crusader Strike. So, kinda not that useful, unless it gives holy power too, which I am not too sure about
    40% chance, its meant for AOE, not for single target.
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  10. #100

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    Its either a freebie skill (use when GCD is available) or a useless skill. Sharing CD with CS pretty much means this is near useless in pvp. and I thought the weapon dmg was gonna be 80% , not 60%.

    So ya, it is a PVE AOE cleave on trash mobs. not so useful in other situations.

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