Quote Originally Posted by Mercbeast View Post
I'm running a DK team up right now. I'm just really interested in how difficult it is to keep your slaves on target and in melee range with IWT?

In PvE play, it is fairly easy.
Press the button once, maybe again if the target moves a bit.
Then do your DPS stuff.
Maybe press it again, when the target moves more.
PvP is exactly the same as PvE, when the target is stationary -- ie, mashing is bad, as it causes your toons to swarm the target and sometimes run off in random directions, particularly when the target dies and you're still mashing IWT.



When the target moves, the mashing of IWT will keep your character close to it.
The circling about the target is confusing and annoying, which is to your advantage.
You will be behind the target for a portion of the time, which negates their chance to dodge, parry or block (at least Players cannot do these against targets behind them).
When swarming a target dummy, my DPS is not higher or lower, so the swarming action isn't a DPS gain/loss because of the movement.
While swarming, you're restricted to instant casts or melee moves, because your movement will break spell casting.



I'm using IS Boxer, and have two mapped keys for IWT.

I have the IWT mapped key, which has a hotkey and sends IWT to all members of my team.

I also have IWT (with an Action Target Group, as the target).
This one has no hotkey and is built into my DPS 1-4 keys.
I have all of my melee toons in this ATG.

I also have a two step mapped key (a toggle, step 1 = on, step 2 = off).
The toggle has a visual message on the active toon's screen.
A simple MELEE IWT ENABLED or MELEE IWT DISABLED.

So I can spam my 1-4 keys, as desired.
And have my melee toons IWT/Spam the target.
Or disable the Melee IWT, and still spam 1-4 but have no IWT presses.




For a DK team...
You have Death Grip.
And you have the Frost Snare.
And you have the same IWT as anyone else.

Not going to be terribly hard to keep someone fairly close, in range.