It's not about 4 holy paladins running around and healing your DK to outlast the opponents. The last I remember about someone trying 4-5 healers was with a bunch of trees that could last forever, but could never kill anything.

The question is more about how much DPS a true shockadin can actually do. There's a lot of posts out there about the return of the shockadin in the 4.0.1 patch. Do a search on "4.0.1 shockadin" and you'll find tons of info. A quick youtube search gives a better idea of what kinda of damage and survivability that they have:

http://www.youtube.com/watch?v=GSwsL...ayer_embedded#!


All in all, the true test for the DK/Rets will be @ 85 when HP pools are way up. The problem right now is that level 80 pvp is so stupid and unbalancedis so quick. There's so many classes out there that have the capability of 1-2 shotting people right now.


Now that DeathWing is ready to start changing the world, I may just give up on attempting to make this team work, and just focus on my shammys for world pvp as everybody on the server will likely be heading to any zones that get changed soon.