Quote Originally Posted by Zappy View Post
I screwed around with this team for a while last night. Reglyphed and respec'd slightly and a few interesting things I found:

by using:

/castsequence .......
/cast Exorcism
/cast Hammer of Wrath
/stopcasting

vs

/castsequence ......exorcism....
/cast Hammer of Wrath


My dps was about 500 higher on the lateral one. Watching jamba, I was missing a few free procs of exorcism, but one big difference I noticed is when popping wings. Hammer of Wrath would only fire if you had a free exorcism up, so between losing Hammer of Wrath and resetting the swing timer, I'm convinced th second macro is a little better. In this scenerio, the 2nd macro added ~2k dps while wings was active.

I'll have to dig up the huge castsequence I created last night, but it's something along the lines of:
/castsequence reset=combat Judgement, Crusader Strike, Crusader Strike, Judgement, Divine Storm, Crusader Strike, Crusader Strike, Templar's Verdict, Exorcism, Holy Wrath, Judgement, Crusader Strike, Crusader Strike, Judgement, Templar's Verdict, Crusader Strike, Crusader Strike, Templar's Verdict, Exorcism, Holy Wrath

Then with each paladin, I move the divine storm further in the sequence, so that each rotation I have 3 doing Templar's Verdict, and one casting Divine Storm. After running a few heroics, I noticed that I rarely ever had to heal my paladins, and now on the boss fights, I was seeing ~6.5k DPS. By watching jamba procs, almost every time that it got to the exorcism in the cast sequence, it was a free/instant cast.

Now if I could find a good way to put Zeolotry in all of it some way.
Good stuff Zappy. I will try to put everything into castsequence instead of just guessing the TVs.
But with Ex in it. Wouldn't it be kind of risky ? If it gets to exorcism, and you don't have art of war. It will start to cast. And if you move, you lose the cast. Now you are stuck with exorcism until you can get it out. Just a thought.

Oh and I tried the scourge lord too last night in POS. He hits super hard now. Pre 4.0, I can just eat the forceful smash after he bounces me away. Now I have to run, and kite him a little bit. Pre 4.0 was easy for us because we can rotate divine sacrifice when Rimefang marks one of my paladins. Now I have to move them individually. Combined with DK getting murdered, this fight is not that easy anymore.

Start with army of dead. and burn all wings in the beginning. With some luck on kiting, I got through with 1 paladin and dk alive at the end. Also, somehow I could not see the ice patches on the ground. Walk into it means death for sure.