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  1. #11

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    Yeah I agree, paladins are looking nice. Not even sure if you need the DK any more either. DK was mainly there for the death grip and easy snare and the 10% AP buf and 20% melee haste which is no longer possible. Long arm of the Law talent gives a 50% run speed boost after using a Judgement which means we shouldn't really have too much trouble catching kiters. There are no more of the stupid 30% dmg reduction when stunned talents which means that with 5 Hammers of Justice you can sprint to and lock any target down in melee range with ease (except maybe mages and hunters).

    The other neat thing is the instant aoe HoT skill which although on 1min CD will be pretty handy from a situational point of view. The other addition to our healing/ranged dmg armory is Holy Shock. I didn't see too much mention of this stuff Shodo and as I am only really reading about it on mmo-champ, I'm interested to hear if it is actually proving useful at all in Beta?

    Cheers

    PS: Forgot to say, in planning my combos for Cata, I am very keen to get a heal debuffer into the team also. I feel this has always been a weak point of the pally/shammy combos and would be interested on what others think. With the bigger health pools in Cata I think the heal debuff (although reduced to 25%) will be even more powerful. I sort of like the idea of having a warrior leading my team of pally's given they have a nice set of melee buffs as well as in combat charge and the new leap skill etc and possibly shadow priest to lead my shammies.
    Last edited by Noids : 09-09-2010 at 05:37 AM

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