
Originally Posted by
Zappy
I screwed around with this team for a while last night. Reglyphed and respec'd slightly and a few interesting things I found:
by using:
/castsequence .......
/cast Exorcism
/cast Hammer of Wrath
/stopcasting
vs
/castsequence ......exorcism....
/cast Hammer of Wrath
My dps was about 500 higher on the lateral one. Watching jamba, I was missing a few free procs of exorcism, but one big difference I noticed is when popping wings. Hammer of Wrath would only fire if you had a free exorcism up, so between losing Hammer of Wrath and resetting the swing timer, I'm convinced th second macro is a little better. In this scenerio, the 2nd macro added ~2k dps while wings was active.
I'll have to dig up the huge castsequence I created last night, but it's something along the lines of:
/castsequence reset=combat Judgement, Crusader Strike, Crusader Strike, Judgement, Divine Storm, Crusader Strike, Crusader Strike, Templar's Verdict, Exorcism, Holy Wrath, Judgement, Crusader Strike, Crusader Strike, Judgement, Templar's Verdict, Crusader Strike, Crusader Strike, Templar's Verdict, Exorcism, Holy Wrath
Then with each paladin, I move the divine storm further in the sequence, so that each rotation I have 3 doing Templar's Verdict, and one casting Divine Storm. After running a few heroics, I noticed that I rarely ever had to heal my paladins, and now on the boss fights, I was seeing ~6.5k DPS. By watching jamba procs, almost every time that it got to the exorcism in the cast sequence, it was a free/instant cast.
Now if I could find a good way to put Zeolotry in all of it some way.
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