Close
Page 19 of 25 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Showing results 181 to 190 of 244
  1. #181

    Default

    If I have 4 Prot Paladins, and all 4 cast Divine Guardian, does the Buff stack? This would cause each paladin to have 3 stacks, since the caster doesn't get one, which would have a damage mitigation of 59%.

    Thinking of how many Damage mitigation CDs Prot paladins have, even with their reduced healing, the damage they deal might still make them more viable than Ret paladins.

    If you popped everything with short delays, stacking a few of the CDs, with no delay after completion, you could have damage reductions from 50-60% lasting nearly 50 sec, plus another 8 sec of invulnerability from Divine Shield. Since this is the duration of most fights anyway, I think it might be worthwhile to try.
    Been here for 12 months, and just now found how to add a Signature.

  2. #182

    Default

    Quote Originally Posted by BrothelMeister View Post
    If I have 4 Prot Paladins, and all 4 cast Divine Guardian, does the Buff stack? This would cause each paladin to have 3 stacks, since the caster doesn't get one, which would have a damage mitigation of 59%.

    Thinking of how many Damage mitigation CDs Prot paladins have, even with their reduced healing, the damage they deal might still make them more viable than Ret paladins.

    If you popped everything with short delays, stacking a few of the CDs, with no delay after completion, you could have damage reductions from 50-60% lasting nearly 50 sec, plus another 8 sec of invulnerability from Divine Shield. Since this is the duration of most fights anyway, I think it might be worthwhile to try.
    Divine guardian doesn't stack. Nothing that benefits group stacks in the game actually. If run 4 prod , have to use one at a time. I think prod is worth a try, might work. after all it is the same gear , only swap 1h + shield.

  3. #183

    Default

    ok i could be wrong with that rating thing but there's really nobody else doing arena others than that team and me i've lost 1 game vs random team, few games vs multiboxer :P gg and rest 10+ vs that team enemy got rogue, disc priest, hunter, warrior and ench shaman :P after rogue does aoe stun thing or what ever i blow trinket+ cd's with pallys and my dk does 3000-13000 damage before dies :P and my paladins can't even get that one single holy power before my main dies P so yeah i really think i'm getting wayyyy to good team vs me :P

  4. #184

    Default

    Huh.
    Rogue doesn't have AOE stun. Warrior charge will AOE stun you. Rogue has smoke bomb that split the inside from the outside.

    1 holy power~. that's 1 crusader strike. can't get 1 HP means you didn't hit anyone at all. You need to play more games. Long road ahead. Practice like this.

    use all your CDs before you die. consider that is a win already.

    Use your hungering cold. Use your death grip. Use your strangulate. Use your repenance. Use your hammer of justice. More importantly use avenging wrath. use divine shield.

    that's about it. unload all these. and if still no good, just lose. But DIE without using those means you need more practice.

  5. #185

    Default

    /facepalm yeah warrior well yeah i need lot of practice last time i've done some pvp was back in tbc before blizz killed all fun with wotlk huntard changes. Did some with quad moonkins but those games were just for so i can get some gems

  6. #186

    Default

    My opening CD blowing is:

    /cast Avenging Wrath
    /cast Guardian of the Ancient Kings
    /cast Trinket
    /cast Divine Protection
    /cast [@Nextpaladin] Hand of Sacrifice

    With Divine Protection glyphed, thats a 58% damage reduction for 10+ seconds. When thats over, pop Holy Radiance. If you get feared, pop trinket, if you get feared again, bubble

    While bubbled, heal any toons under 50%, from Word of glory only, and once thats set, just use crusader strike and judgements. Once bubble falls off, either use the holy power for heals if needed, or cast TV on the kill target (as long as 3-4 pallies have 3 HP)

    This should give you at least 30 sec before someone dies unless the team is persistently focusing a paladin.
    Been here for 12 months, and just now found how to add a Signature.

  7. #187

    Default

    Quote Originally Posted by BrothelMeister View Post
    My opening CD blowing is:

    /cast Avenging Wrath
    /cast Guardian of the Ancient Kings
    /cast Trinket
    /cast Divine Protection
    /cast [@Nextpaladin] Hand of Sacrifice

    With Divine Protection glyphed, thats a 58% damage reduction for 10+ seconds. When thats over, pop Holy Radiance. If you get feared, pop trinket, if you get feared again, bubble

    While bubbled, heal any toons under 50%, from Word of glory only, and once thats set, just use crusader strike and judgements. Once bubble falls off, either use the holy power for heals if needed, or cast TV on the kill target (as long as 3-4 pallies have 3 HP)

    This should give you at least 30 sec before someone dies unless the team is persistently focusing a paladin.
    Those are good tips. This is our game. When we pop all the CDs we have, DK + rets are not easy to beat. I was worried about rets damage a bit.

    After 1st week in arena, I think they are just fine in the damage department. The defense is there. The healing is there. Avenging Wrath is the offense.

    My thoughts for rets for the 1st week (vs various other classes):
    1. frost mage is still a problem. The novas and frozens delay my attacks too much. I can't kill people with JUST throwing hammers. But this is not new, at least now we have more range attacks.
    2. Warlock is not as threatening as before. Somehow, I didn't meet a lot of destro locks. And they die fast. Demo lock is a bit tougher. If you could stun => strangulate him, kill him before he turns into demon.
    3. Hunter/DK/Rogue are low on the kill list. Rogue's smoke bomb is worth mentioning. It is OP. It becomes a problem for me as it creates an area where they can nuke me within it and I can't target people that are inside.
    4. Feral druid is broken. It hits like a truck, bleed damage is insane. 1 crit tick for 10k. and When I focus fire him, he turns into bear and uses tanking defensive CDs. More importantly, when I hit him, he builds up vengeance (stacking AP). One mangle hits me for 40k (damnnn).
    5. Warrior, well warrior does formidable damage in melee. But then again, if you are in melee with us, you die.
    6. Priest/Druid/Shaman, those are easier targets as usual. Attack those when you can.
    7. The counter to paladin is obviously.... another paladin. Holy paladin / Protection paladin, those are tough. They BOP one. and bubble themselves.

  8. #188

    Default

    40k mangle in bear form or cat form?
    makes me wish i took my feral team seriously
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  9. #189

    Default

    40k mangle in bear after vengeance. Obviously needs heal to build it up.
    Feral is too obvious, won't surprise me if they get hotfixed.

  10. #190

    Default

    done more arena with the DK + 4 rets; tried blood, frost and now trying unholy.

    Blood is redundant since the DK is never the target with good teams anyway. I don;t really care for frost so much, the snare is just not good enough. Really enjoying Unholy! Desecration rocks, nothign gets away. Losing the 10% melee haste kinda blows, but having targets that passively cant escape is better.
    Been here for 12 months, and just now found how to add a Signature.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •