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castsequence simulation
I am currently trying to simulate castsequence using the steps in isboxer.
But i miss some kind of options, to time the presses correctly.
Currently, there is an option not to proceed to the next keystroke for n seconds (it would just wait for n seconds to continue to the next step). That wont really help in my proposal, i would need an option like
"Dont trigger this step again and proceed to the next before n seconds have passed"
This would allow the same as like a typical castsequence, it would press a special key again only after n seconds had passed.
On the other hand i just could add 5 key presses in one step and only skip to the next if a cooldown action is needed. But this would need to put the cooldown abilities at the end of the steps.
Last edited by wonz : 09-05-2010 at 03:23 AM
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