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  1. #1

    Default round robin tremor totem??help

    i was hoping someone could explain how to do a round robin set up using ISboxer, to be blunt im completly noob doing it

    help would be appriciated thanks:P

    ive made a new key for my totems "A" and given it steps 1-5 but not sure what to do next

    Do FTL in Assist Me General Key Map -> Self
    A -> all

    is what i have so far
    Last edited by death : 08-28-2010 at 09:19 AM

  2. #2

    Default

    Quote Originally Posted by death View Post
    i was hoping someone could explain how to do a round robin set up using ISboxer, to be blunt im completly noob doing it

    help would be appriciated thanks:P

    ive made a new key for my totems "A" and given it steps 1-5 but not sure what to do next

    Do FTL in Assist Me General Key Map -> Self
    A -> all

    is what i have so far
    What i do, i just broadcast it as a normal key and use ingame castsequences:
    /castsequence reset=35 Thunderstorm,,,
    /castsequence reset=35 ,Thunderstorm,,
    /castsequence reset=35 ,,Thunderstorm,
    /castsequence reset=35 ,,,Thunderstorm

    Press 1: the first shaman uses it, press 2: the second shaman uses it etc.


    For Isboxer, just checked it:

    You indeed need 4 or 5 steps(depending on chars), No need to add a FTL to it for totems(since they don't need to assist). Just add a keystroke action with the character you want it to be broadcasted to each step.
    Last edited by Littleburst : 08-28-2010 at 11:40 AM

  3. #3

    Default

    only 2 of them are doing round robin the other 3 arent doing anything

  4. #4

    Default

    Quote Originally Posted by death View Post
    only 2 of them are doing round robin the other 3 arent doing anything
    You want 3 staggered totems, since that's ideal for pvp.

    You can just add 4 key broadcasts to 4 characters in step 1 then and the fifth character is added in the second step.

    So:
    2 steps.
    first steps
    4 key broadcasts to 4 specific toons

    second step:
    1 key broadcast to 1 specific toon to get staggered tremor.

  5. #5

    Default

    what about the modifier things?

  6. #6

    Default

    3 of them do it together and the other two do nothing.....so annoying

    is this right?

    /castsequence reset=20 ,Call of the Elements,,,,
    /castsequence reset=20 ,,Call of the Elements,,,
    /castsequence reset=20 ,,,Call of the Elements,,
    /castsequence reset=20 ,,,,Call of the Elements,
    /castsequence reset =20 ,,,,,Call of the Elements

    1,2,3,4 work 5 doesnt, any reason why

    nvm, found it, and working now, thanks for your help burst
    Last edited by death : 08-28-2010 at 01:16 PM

  7. #7

    Default

    Quote Originally Posted by death View Post
    nvm, found it, and working now, thanks for your help burst
    Good

  8. #8

    Default

    Quote Originally Posted by death View Post
    3 of them do it together and the other two do nothing.....so annoying

    is this right?

    /castsequence reset=20 ,Call of the Elements,,,,
    /castsequence reset=20 ,,Call of the Elements,,,
    /castsequence reset=20 ,,,Call of the Elements,,
    /castsequence reset=20 ,,,,Call of the Elements,
    /castsequence reset =20 ,,,,,Call of the Elements

    1,2,3,4 work 5 doesnt, any reason why

    nvm, found it, and working now, thanks for your help burst
    I do mine as a seperate round robin key, however if you want to put it in one macro, the following would work (assuming your first shammy has Tremor totem in his Call of the Elements:

    /castsequence reset=20 Call of the Elements,,
    /castsequence reset=20 Call of the Elements,Tremor Totem
    /castsequence reset=20 Call of the Elements,,Tremor Totem
    /castsequence reset=20 Call of the Elements,,,
    /castsequence reset=20 Call of the Elements,,,

    This way, you get all your beneficial totems instantly, then a few extra presses will give the staggered tremors

  9. #9

    Default

    Good idea with the empty castsequence slots. Going to try this out.

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