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  1. #1

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    3 of them do it together and the other two do nothing.....so annoying

    is this right?

    /castsequence reset=20 ,Call of the Elements,,,,
    /castsequence reset=20 ,,Call of the Elements,,,
    /castsequence reset=20 ,,,Call of the Elements,,
    /castsequence reset=20 ,,,,Call of the Elements,
    /castsequence reset =20 ,,,,,Call of the Elements

    1,2,3,4 work 5 doesnt, any reason why

    nvm, found it, and working now, thanks for your help burst
    Last edited by death : 08-28-2010 at 01:16 PM

  2. #2

    Default

    Quote Originally Posted by death View Post
    nvm, found it, and working now, thanks for your help burst
    Good

  3. #3

    Default

    Quote Originally Posted by death View Post
    3 of them do it together and the other two do nothing.....so annoying

    is this right?

    /castsequence reset=20 ,Call of the Elements,,,,
    /castsequence reset=20 ,,Call of the Elements,,,
    /castsequence reset=20 ,,,Call of the Elements,,
    /castsequence reset=20 ,,,,Call of the Elements,
    /castsequence reset =20 ,,,,,Call of the Elements

    1,2,3,4 work 5 doesnt, any reason why

    nvm, found it, and working now, thanks for your help burst
    I do mine as a seperate round robin key, however if you want to put it in one macro, the following would work (assuming your first shammy has Tremor totem in his Call of the Elements:

    /castsequence reset=20 Call of the Elements,,
    /castsequence reset=20 Call of the Elements,Tremor Totem
    /castsequence reset=20 Call of the Elements,,Tremor Totem
    /castsequence reset=20 Call of the Elements,,,
    /castsequence reset=20 Call of the Elements,,,

    This way, you get all your beneficial totems instantly, then a few extra presses will give the staggered tremors

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