Most of wow is a gearcheck, not a skill check. Yes I can perform to standards of an "elite" player, I did in MC, BWL, ZB, Naxx, ToC, and yes I've done some hardmodes in ICC (and would have done more) if I choose to raid instead of level my RAF. I have been able to keep the percentages and timing of cooldowns and rotations to those parsed by computer models, while account for boss movement and encounter mechanics. My current schedule only allows for a few nights a week to play, not to mention gearscore nazi's. I think cataclysm will change this when we only have to do a few raids on a person instead needing to do 10, 25's, voa's, weekly's, daily pvp's and such to keep up with the gear each week.
I really think the quality of player has gone down in this game compared to some raid guilds in others games like everquest (In its competitive time period). Many players don't even know how other classes function and are unable to think outside of the box for just about everything.
I see some fights that require a few interesting mechanics, but there haven't been many that I'm like "HOLY SHIT- Thats rough". I mean honestly, when people can down the content the week it's out.... how hard was it really? When you can multibox content -- how hard is it really? There is a large margin of error allowed by this game, sure in some hardmodes it may gib you... but how often will you lose a raid if one healer is off by a second or two?
Anyone remember healing chains, and orders? Class specific healing assignments, real raid triage (I will let him die because hes not important, and I can't spare the mana to save him?) Specific assignments for innervate, cd rotations that stuff made the game exciting and fun and it shouldn't be just "hard modes", it should start with face rape and make people work hard for it. I think Heroic Halls of Reflection should be a symbol of the minimum difficulty for an low level encounter (at 80).
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