I'm personally fascinated by the areas of process automation and effort scaling. While we cannot automate when boxing in WoW, we can do effort scaling, and it's quite interesting to try and accomplish this.

Now that I am feeling somewhat more comfortable with the mechanics of WoW and the various fights in general, as well as the physical mechanics of boxing (meaning: I have a reasonably ergonomic key layout, I am not so surprised by everything I experience in the game that I forget to move people out of fire, or otherwise get too excited and spam random keys, etc.) I'm really enjoying looking at it from a standpoint of how the fights work as phases and steps, and how to devise approaches that allow one person to accomplish what, by design, should take at least 5 to do.

The other thing I like about boxing - though I also experience this when I am solo boxing and tagging along on a raid - is that I can stand back a bit and look at fights like they're kind of an RTS, except much more interesting because there are so very, very many variables that can affect each unit involved. When raiding with Nighthawke and Coltimar (we will get you, Toravon!) it was really pretty interesting to be able to spend 10% of my attention on healing as needed with the other 90% watching what we were doing from a tactical standpoint and figuring out what was going awry or areas of improvement.