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  1. #71
    Member Fursphere's Avatar
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    Quote Originally Posted by Volch0k View Post
    Many people might think, from seeing beta video's, or even trying it; This is gonna be so hard to multibox.
    Remember the first months of wotlk? Even heroics were 'hard'.
    I will strongly disagree with this.

    When I first stepped into BC Heroics (H Slave Pens FTW - largely considered the easiest heroic in BC days) - I remember my Paladin tank getting one shot by the first pack of mobs - and he was in full blue lvl 70 gear. The normal --> heroic transition required an entirely new healing mindset (go big or go home) and perfect timing on everything ... every single pull. Then you had to farm the crap out of the few bosses you could kill (once per day) so you could move on to the next instance. There was no "skipping around". Karazhan (10 man raid) was easier than the heroics were

    Fast forward to WotLK Heroics. Umm... the gimmicks made things interesting, but the it allowed for a lot of sloppy play, because they mobs didn't hit nearly as hard. You could pick almost any Wrath Heroic and be successful with a little practice.

    Wrath was easy mode compared to BC. A step up in difficultly would be nice.
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  2. #72

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    Quote Originally Posted by Fursphere View Post

    Wrath was easy mode compared to BC. A step up in difficultly would be nice.

    I watched a 20 min vid on youtube where a group ran the 80-82 cata dungeon Blackrock Caverns. It looked quite intense and will be on par with the skills you would need to prolly box some of the icc bosses.

    The first boss reminded me of sindragosa with the summon everyone and then nuke if you dont run away bit. Also the earthquake mechanic looks nasty as well.

    Crowd control shouldnt be too big of an issue for us.

    The last boss is going to be fun. Kiting 2 mobs that will suddenly become 1 add and the boss not on the tank...

    http://www.youtube.com/watch?v=eff6O6YVkJg

  3. #73

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    People in beta are still not listening to Blizzard -- they are level 82, trying to do 83/84 zones. Blizzard has stated in blue at least a dozen times, finish most of the quests and level up before you move on. They expect players in full icc gear to be getting destroyed at level 83/84 if you are not using level 83/84 gear.

    Most players don't listen or follow this, so it's hard to judge the true difficulty of the zones.
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  4. #74

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    I hope they dont give in and tune it the way they want.

    I understand the idea, because there is 5 levels they expect the power jump to be massive between each level.

  5. #75

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    Quote Originally Posted by Iceorbz View Post
    People in beta are still not listening to Blizzard -- they are level 82, trying to do 83/84 zones. Blizzard has stated in blue at least a dozen times, finish most of the quests and level up before you move on. They expect players in full icc gear to be getting destroyed at level 83/84 if you are not using level 83/84 gear.

    Most players don't listen or follow this, so it's hard to judge the true difficulty of the zones.

    me and a friend finished all the 80-82 content and quests and have a few blues from the starting 5 mans ) and the mobs are HELLA hard in Uldum and twilight highlands. You cant get anymore gear before going there. For us boxers this will not be an issue, but it will for solo players, and more so for lesser skilled players ( and WoW is 80% unskilled face rollers ) So at the very least, if the 82-85 zones stay as is when Cata goes live, it will be a system shock to casual solo players for sure.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  6. #76

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    Quote Originally Posted by Iceorbz View Post
    People in beta are still not listening to Blizzard -- they are level 82, trying to do 83/84 zones. Blizzard has stated in blue at least a dozen times, finish most of the quests and level up before you move on. They expect players in full icc gear to be getting destroyed at level 83/84 if you are not using level 83/84 gear.

    Most players don't listen or follow this, so it's hard to judge the true difficulty of the zones.
    There are <85 instances that 85's are doing and it is taking them close to an hour to complete if not more. That is not proper attunement.
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  7. #77

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    Here's an update

    They have added a number of things to beta on Friday.
    • Flying in old world now costs 250g per toon.
    • Upgrading all your flying mounts to 310% costs 4k gold (discount included)
    • You can buy and learn all the glyphs on each toon, than all you need is dust to overwrite the glyph when you want to change it.
    • It seemed like I blew about 500g on each toon upon logging them in the first time
    • Profession mats are going to be a bit insane at the higher levels, just massive quantities.
    • Guild perks look like they are going to be a nice bonus, even if the GM doesn't really get to choose what perk you get.
    They finally got character copies working again (last night actually)... so I moved a bunch of classes over. Pretty early crafted greens (for toon lvl 81) are way better than the early quest rewards (ilvl 300+). Again don't bother grinding for gear too much... it's all gonna change dramatically. My ret pally gear average ilvl is 305 and he has 75k HP.

    So far the only instances I have not done are Throne of Tides (80-82), Vortex Pinnacle(83-85), and Lost city of the Kolvir (85). I have dps'd in Halls of Origination (85) and Grim Batol (85). I have tanked Blackrock Caverns (80-82) and Stonecore (83-85). Grim has a huge amount of trash, but I heard some of it got nerfd in the latest build. The packs can be as many as 6... so CC is a nice to have.

    So far on beta I have a pally (85), hunter (83), shaman, priest, druid, mage (all freshly copied 80s). I have played a bit of the worgen and goblin starting areas, I think the goblin area is the best in game to date. The underwater zone is fun. Archeology is a huge time sink... and until you get it higher it probably wont bring much benefit. One toon has arch lvl 100... but seems a bit stuck.

    Bliz has opened up 4.0 code on the PTR, so I suggest if you want to see how the new mechanics work on a particular class you install the ptr client and copy you toon over. Some of the classes change alot as far as play style... it seems a lot more interactive.

    So far it looks like my pally tank, shaman dps team will be pretty easy to play. The all pally team might be a bit more micro management intensive as Bliz has removed some key macro functionality. My original mixed group might make a comeback with some tweaks, but I need to see how the warrior tank plays. A pack of hunters will be insanely nasty burst , but I am sure hunters will get the nerf bat as usual.

    I was able to setup a decent /castsequence rotation on my Elemental Shaman really quickly. Pallys now are much more interactive with holy power, I suppose you can rely on the base skills that generate holy power in your sequence and the inject a dump like Templar's Verdict for ret and SoR for prot. Hunters should be able to be sequenced pretty easily, just inject steadyshot or cobrashot in the sequence.

    Yes castsequence commas are gone. /click still works but not really usefull for me. Fall through /cast doesnt seem to work anymore.

    Oh and my favorite hunter pet spell is now the one Gorilla's get... fling something at the enemy!

  8. #78
    Member Fursphere's Avatar
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    Quote Originally Posted by offive View Post

    Yes castsequence commas are gone. /click still works but not really usefull for me. Fall through /cast doesnt seem to work anymore.

    Wait, can you expand on this? They changed the macro system so this method doesn't work anymore?!

    O U C H.

    Say goodbye to multi-class boxing at the higher end of things.
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  9. #79

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    ISBoxer fixes the /click comma problem. It'll just take a bit of work.
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  10. #80
    Member Fursphere's Avatar
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    Quote Originally Posted by Mosg2 View Post
    ISBoxer fixes the /click comma problem. It'll just take a bit of work.
    You do realize that this is the very definition of 3rd party software? If you've using a program to do something the default WoW interface CANNOT do, prepare to have your accounts nuked. If blizzard is nuking commas in castsequence macros I would not look for a way to get around it. I suspect you're refering to a "round robin" keypress setup in IS. How would you adjust for timing issues, as where commas fell into play.
    Last edited by Fursphere : 09-13-2010 at 09:00 AM
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