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  1. #9

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    An update. First thanks for all the suggestions! They really helped.

    So I started on Trials of the Champion and managed to win the joust (thanks to the sticky on the forums) and defeat the group of 3. But then I got stuck on the second boss and gave up. I tried Forge of Souls and got smacked hard. But each attempt I learned things.

    Some things that are obvious to some but I had to learn: I mapped to the same key a good tanking rotation on my main and a good DPS rotation on my DPS so I could focus exclusively on healing. When I no longer really had to think about the others and focus on keeping people alive, my success ratio went way up.

    Also, some tips for druid multiboxers specifically. I went and have kept an all druid team because you can, in a pinch, stealth through trash. There have been some trash pulls I could beat but it's a risky thing. It's much easier to just stealth past and continue. Also for boss pulls, I always have the Starfall and Forces of Nature cooldown available. I have a macro for both of those that starts with "/stopcasting" and they become strategic AE. This comes in handy a lot - oh noes, the boss just summoned pals hit Starfall. For Forces of Nature I hit that key and have a repeater region set to all my slaves where I can transmit a mouse click to get the treants in play. It makes it easy. That makes it possible to put up big DPS on bosses and burn them down.

    Kate's comment above about movement and Interact with Target was crutial. Up until that point, I was so screwed any time someone feared me before I got in the habit of hitting my IWT key and then a step back.

    Long story short by the end of the weekend I cleared Nexus, Drak'Tharon Keep, Culling of Stratholme, and Utgarde Keep. I also killed a boss or two in several other heroics before hitting a wall. I also got some upgrades along the way. It's the most fun I've had in WoW... well, almost ever. And the most challenge.

    A follow up question - the bosses that are my consistent road block are any that put goo on the ground you have to step out of. Like the Construct thingy in Gundark (grr). I tried doing what Kate said, but it required such fast reaction times and it meant that I wasn't paying attention to healing or anything else. The tank would have to move and the rest of the group, too. And my brain couldn't handle moving two separate groups in different directions and healing. Should instead I group everyone together and run around in circles or something?
    Last edited by ferretb : 08-30-2010 at 09:38 AM

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