Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 13 of 13

Thread: FFXIV Boxable?

  1. #11

    Default

    Quote Originally Posted by Bigfish View Post
    Honestly, I found that to be a major turn off. I mean, some degree of "figure it out" is ok (hence the multiboxing I suppose), but I intensely dislike flailing about wondering if I'm doing it right or not and having to spend an inordinate amount of time on forums looking up the data mined damage formulas, recipes, or what freaking direction you are supposed to face. (Yes, for those of you who didn't play FFXI, direction you were facing played a role in crafting.)

    But maybe that's just my preference for analyzing the meta-game with most of the in-game numbers available. I mean, if I'm going to craft as a career, it should be about finding materials, finding a market, and minimizing time spent traveling the world looking for this stuff. It shouldn't be about figuring out if STR or DEX or INT affects the chance I succeed on a single whack of the anvil, or figuring out who I have to ask to find a crisp basalisk urethra so I can finish this piece of armor I wanted to craft.
    I guess the point I was trying to make was that the game is more than just getting to max level as fast as you can. That was the biggest feature I loved about FFXI. From the level capped events or even the lvl sync that they added made the game fun to play at all levels instead of just racing to max level.

    I know what you mean on the crafting after getting 95+ in a couple crafts over multiple characters. I think that we'll still see some of that in this game (moon phase, elements, etc., effecting your crafting). This will make the meta game a whole game in itself but it will be the same as ffxi, if you enjoy crafting you can be just fine with putting together the materials. If you want to craft hardcore, you'll spend large amounts of time researching everything.

    The one thing that I do like about crafting is the quests you get. Most of them give you the materials at the start, the rest of them you talk to someone to get the materials. So, no spending your own money just to complete a quest. It also breaks the monotony of power leveling a craft.

  2. #12

    Default

    Quote Originally Posted by Duess View Post
    The one thing that I do like about crafting is the quests you get. Most of them give you the materials at the start, the rest of them you talk to someone to get the materials. So, no spending your own money just to complete a quest. It also breaks the monotony of power leveling a craft.
    You know, if they speed up the guild leves, that WILL be an awesome way to implement craft leveling, expecially with how intense the crafting is.

  3. #13

    Default

    Quote Originally Posted by Bigfish View Post
    You know, if they speed up the guild leves, that WILL be an awesome way to implement craft leveling, expecially with how intense the crafting is.
    The crafting guildleves for crafting (the local ones) seemed to refresh pretty fast. I was getting 4-6 of them and more when I got to 10+ in a craft. The fieldcraft leves and battlecraft leves are getting the reduction but I'm not sure how they are handling the local guildleves since they work on a little bit different schedule (You aren't locked out of your 8 slots when you complete one.)

    Crafting is a pretty fast way to level in beta. It will be interesting to see if that extends through to live with the changes they are making.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •