I spam at 2 clicks per second. It all depends on your spam speed.
At 1 click per second, halve the commas.
At 2 clicks per second, the click is good.
At 3 clicks per second, you want 1.5 times as many commas.
At 4 clicks per second, you want 2.0 times as many commas.
At 5 clicks per second, you want 2.5 times as many commas.
It also doesn't hurt to take your click macro and test it on a target dummy.
The level of the dummy doesn't matter, since we're testing the timing... so probably go against a lower level dummy, unless you have a lot of spell hit and are capped against a higher opponent.
Also drag one of each spell that the click will call, to somewhere on your bar.
You want to make sure each spell is firing off.
Adjust commas as necessary.
If a spell is expires, you'll want to reduce the number of commas for that spell, so it will fire off sooner.
If a spell is recast before it expires, you should increase the commas for that spell.
Fewer commas mean the fall-through will go off less often, as main abilities are cast more often; similarly, increasing the number of commas is more clicks where the priority sequences are doing nothing, which means the fall-through fires off.
Pretty much a posted click sequence is a starting point or a base to work from.
But it will need to be tweaked by each user, to work as well as it can, for them.
For my toons, I wanted a one-button spam. Especially for mixed teams.
The mod portion basically says to Drain Soul, if a mod key is pressed in conjunction with the click spam and while not channeling.
So basically if you go Alt 1, Ctrl 1, Shift 1 (or any combo of mod keys), while not channeling, it will begin to channel Drain Soul instead of whatever it would have been doing.
But if we're not channeling, Drain Soul being the only spell we'd likely be channeling, then the click part can fire off.
As in whatever is the next highest priority, as determined by the placement of our click macros.
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