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Thread: Pvp sucks

  1. #11

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    Quote Originally Posted by Greythan View Post
    AV on horde side is a classic example.

    Every horde player knows that a rush v rush strategy is fail due to the Alliance map advantage in that situation.

    However, 2 out of every 3 matches go rush v rush. At least. Amazes me how often I'm standing in Galv's room with 2 other Horde and we're all looking at each other like, "Shoulda just rushed".
    Instead of defending galv, go wait further south for the people who try to rush to FW. Kill them. Then once the pack of alliance comes who killed Galv, you kill as many as you can. Or you dodge them to keep your buffs. Then recap IB / TP towers and you bought your own offense a good time advantage. Combine that with trying to kill off as many alliance as you can and it's pretty darn hard to kill Drek with 2 Warmasters up.

  2. #12

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    Tenacity was the stupidest idea they every had. There is no way to survive an 1 on 1 with someone who has 2-3 times tenacity. It's a total fake-out & funk because the whole aspect of the game is off. I usually figure out tenacity is bad when I find my team dead from one player.

    PvP is not what it used to be, I used to do AV for hours on end ... It's pointless to do now since any well geared 5 man team can take down the bosses with all of the towers up.

    I agree, for some reason PvP sux these days.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  3. #13
    Rated Arena Member Kruschpakx4's Avatar
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    Dec 2008
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    I'm just defending drek in alterac, wait until the alliance comes in, if you kill them too early before the horde controles the stormpike graveyard they will be stopped by the respawning alliance you killed in the horde base
    perhaps you like zerg bg's but after ~180k HK's (and about 120k in alterac) it isnt really fun anymore :*(

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