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  1. #1

    Default Time for a suggestion on official forum?

    It's bothered me that blizzard rewards people for grouping up in all areas of WoW except one, leveling. I've done two expansions now boxing and solo leveling thru all of WoW. Solo I can quest level in about 2/3rd the time it takes to do a team.

    One: kill exp is substantially higher. Yes a group kills faster, but mob density limits kill speed. A group just has to do a lot more running to even compete.
    Two: collection quests fucking suck as a group. Sometimes they will let everyone loot the item, but typically it's one loot per kill.

    Now as I see Cataclysm coming closer I'm excited to level my first group, but honestly I don't look forward to the groups after that. I'm not in beta now, so these issues could be fixed already, but I doubt it.
    To prevent exploitation they could implement a timer that reduces xp gain based on your kill rate. The other issue I just don't see much exploitation occurring.
    The positives of this for non boxers is that friends can level together and not feel like they are dragging each other down. Thoughts?

  2. #2
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    Default

    This would be a beneficial change for the player base in general, and for us boxers too. As it sits, people are at a disadvantage to play with their friends during the level up process of the game. Which seems wrong, when you consider the nature of the game.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  3. #3

    Default

    The blizz response will be "we don't require you to group to level. We only require groups for difficult elite quests and then you are rewarded with that shiney new blue."

    Of course instances will be the same argument, you get rewards for grouping when you down bosses.

    I have outfitted 2 teams with Heirlooms to help speed up leveling. Although the heirlooms don't help when trying to break into a new server.
    Last edited by moosejaw : 08-07-2010 at 03:04 AM Reason: DUR I spell gud
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  4. #4

    Default

    I agree, this leveling aspect of the game takes away from the social part of the game. I support this suggestion.

  5. #5

    Default

    I listed this in my account closing reasons. I requested that they make it so every collection quest drops one item per party member when an item drops. That would take most of the sting out of collection quests for boxers IMO.

  6. #6
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    As a suggestion, on the suggestion forums, this is quite worthwhile. Blues basically never respond to anything there, but they have people who read it all.

    The response for... we don't require grouping to level, might be what you receive from a direct communication, such as a ticket.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #7

    Default

    Quote Originally Posted by Solon View Post
    I listed this in my account closing reasons. I requested that they make it so every collection quest drops one item per party member when an item drops. That would take most of the sting out of collection quests for boxers IMO.
    That's a pretty solid idea imo.

    Quote Originally Posted by Ualaa View Post
    As a suggestion, on the suggestion forums, this is quite worthwhile. Blues basically never respond to anything there, but they have people who read it all.

    The response for... we don't require grouping to level, might be what you receive from a direct communication, such as a ticket.
    truth on no replies on suggestion forums. A month ago i posted a suggestion, can't recall it anymore. But i browsed back to the latest blue reply. I don't recall it exactly, but i thought it was like 2 years ago and it was an off topic reply.

  8. #8

    Default

    They need more places with higher mob density or purhaps adjust density based upon total of players in a spicific area.

    Can't wait to get to the Icecrown "tables" and getting that level 80 mobs exp!

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  9. #9

    Default

    I just got invited to Beta last week.
    They only allow you to go to level 83 in the beta, and there are basically two zones you can choose to start your leveling process in for quests.

    There are a couple of very frustrating quests where there weren't enough mobs for the number of people trying to do the quest (under water zone - kill 8 sea serpents, so it would work for a group quest fine), but the problem was there were only 6 total sea serpents in the area and about 5 people trying to do the quest at the same time and the respawn rate was about 5 minutes.

    I did put a ticket in on it since we WANT kill quests for us boxers, but looking forward toward this the first day of Cata will be a nightmare --- maybe even the first few weeks.

    The good news is that I leveled from 80-81.5 in about 4 hours.
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  10. #10

    Default

    Ok guys I posted on the Cataclysm forums, lets hope it gets seen. Go ahead and bump as necessary.

    http://forums.worldofwarcraft.com/th...246965&sid=1#0

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