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  1. #1

    Default 4 Warriors + healer

    I've seen many people saying multi warrior teams are not good in pvp. I would like to start this thread to centralize the feedback from everyone why this comp does't work well.

    The one thing I can see as problematic is a frost mage's freeze effects. You get stuck and your only escapes are either trinket or if you're fury the talent to remove immobilization effects. Also if the healer can dispel magic, but it takes 4 GCDs to dispel all 4 wars which is a LONG time in pvp.

    Am I seeing this right? Do you see ways in which wars can become effective in PVP? By effective I mean for example an average 1700 rating in arena.

  2. #2

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    4 prot warriors would be able to intervene to the healer every 30 sec to get out of mobilization problems.
    If you're going to make a melee team, go with a mixed team that can utilize enhancement shamans earthbind totems to remove movement impairing effects

  3. #3

    Default

    Good tip about the enhancement shaman. But how squishy is one in PVP compared with a fury/amrs warrior?

  4. #4

    Default

    Very very squishy.

  5. #5

    Default

    Im actually QUITE curious what charging 4 players on the opposing team at once, MSing them, and 4 Brostorms at once on the enemy team would be like, while a healer poured heals on you.

    You'd start out doing aoe, and while the enemy team scatters, you'd end up with simply a MS on your kill target, and 4 warriors finishing their brostorm on him (he would have to the one who didnt get HoP, PS, or shield wall....

  6. #6

    Default

    as opposite team my first thinking would be :-)

    fear & snare them over and over
    cc the healer
    cast your immu if they burst you.. back to step one

  7. #7

    Default

    I always thought about this team aswell, mainly because it would be so awesome to be able to charge an alliance with 4 warriors at once and shred them to bits.

    The concern you have is CC. You're bound to get CC'd and kited like mad. If you'd go with a fifth healer i'd take priest for mass dispell.

    If anyone still has RAF and could be bothered to level them to 60 you could try and see how it works out, somewhat.

  8. #8

    Default

    Quote Originally Posted by Littleburst View Post
    I always thought about this team aswell, mainly because it would be so awesome to be able to charge an alliance with 4 warriors at once and shred them to bits.

    The concern you have is CC. You're bound to get CC'd and kited like mad. If you'd go with a fifth healer i'd take priest for mass dispell.

    If anyone still has RAF and could be bothered to level them to 60 you could try and see how it works out, somewhat.
    Friend of mine tried it, worked out abismally. It was a 1 trick pony, when bladestorm was on cooldown they got obliterated.
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  9. #9

    Default

    Did your friend have a healer with his warriors? Warriors alone are always a bad idea, even solo.

  10. #10

    Default

    This is how I see 4 wars working with a healer.

    If they get cc-ed and bladestorm is on cooldown, they do in defensive stance and spell reflect until CC expires (by CC i mean immobilization effects, anything else lets you charge/intercept, fear is not an issue for wars at least not much).

    In the meantime they stay clumped together and the healer keeps healing and dispel if possible. When freezing effect expires you go back to battle stance and charge or whatever.

    If another melee is stupid enough to come near you while you're frozen than you pound on him.

    This can work as long as you are surrounded by at most 3 ranged chars. In arena there's always a melee or two, and there's 2 healers so that leaves you with 1-2 ranged classes hitting you while you're stuck. That's healable dps.

    If your healer gets trained he will heal himself. Any healer can heal today dps from 1-2 classes.

    If melee comes near your healer you pound on him, because your healer will be near you all the time or almost all the time.

    Well, this is all in theory, we'll see how it turns out.

    About priest, does mass dispel work on friendlies too? I thought it only dispels stuff from enemies.

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