Quote Originally Posted by 'thinus',index.php?page=Thread&postID=29909#post29 909
Slightly off-topic but regarding MC mechanics:

I noticed on my rogue that whenever I get MCed by an NPC the AI seems to give priority to abilities with a cooldown. Cloak of Shadows is on a cooldown. Cloak of Shadows removes many of the MC effects for instance the final boss in Mech. My theory has always been that when the AI MCs the rogue it suddenly realizes ZOMG! it is a rogue! its going to pwn me hard! quickly dispel my own MC!!!!

The pessimist might be thinking that the AI pops MC on the rogue and goes, throw? You gotta be kidding me, let me run over there. OMG, what do you mean I have to be behind my target! I AM behind my target stoopid game engine!! What do you mean I need to be in stealth for that ability, I popped vanish goddammit!!! Why do I hit like a little girl against plate? Why can't I backstab them in the face!?!??!! This sucks ass, just Cloak of Shadows and put me out of my misery.

/derail off
I can also atest to this having done slabs quite a bit to get the sonic spear on my hunter it would often start with the longest cooldowns you have and blow them all so the idea was to blow as many as you could (atleast the damaging offensive ones) at the start of the fight (this includes trinkets) and hope that when you get MCed all you do is some minor pewpewing. The catch of course with shamans is chain lightning, which my brother (70 ele shaman) has killed many a party members with in this instance for that same reason. I also did this instance once with 3 hunters and it was very, very funny when we got MC'd