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Thread: Hots and Dots

  1. #1

    Default Hots and Dots

    I have put together a new team recently which I am finding to be excellent so far (currently around level 62); I have already promoted it to my B team despite being the 4th team I have started . The general premise is to use as many "over time" effects for both healing and damage as possible and hence have the most mobile PVE team possible. I am currently running:

    Druid Tank - I don't have experience with druid tanks but he can aoe on the move easier than the plate tanks and the big hp pool fits the healing method nicely.
    Shadow Priest - Nice dots and good buff/debuff synergy with locks
    Affliction Lock - See above
    Affliction Lock - See above
    Druid Healer - Only real choice for totally hot based healing

    DPS seems high and downtime is non existent (thanks to an innervate shadow priest macro)

    I have never played any of these specs at high level, but it seems awesome so far and after what I have read about cataclysm, the movement it allows may have distinct advantages. Has anyone else tried anything like this, and if so how did it turn out?
    Team A: Paladin & 4 Shaman - Level 74
    Team B: Bear, Lock, Lock, Shadow Priest, Tree - Level 62
    Team C: Warrior, 3 Mages, Paladin - Level 62
    Team D: 4 Death Knights, Priest - Level 62

  2. #2

    Default

    Come Cataclysm your whole strategy will be torn apart unfortunately. Tho for now its fine too many class changes are coming and such to make a team like this work the way you want it to.

    If you were truly after all hots/dots why not take a dk tank? They give great buff to the dmg of the group and have dots as well

  3. #3

    Default

    I could bet that team will be just fine in cataclysm but what comes to tanking i woudn't take DK even if it gives more dps, i really would take feral or even warrior tank... Those tanks just have much beter movement + tanking rotations for my taste

  4. #4

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    I tried to use my DK tank with my new ret paladin team (they dinged 60 last night) and found that the paladin just felt better. It could have been that I was more comfortable with him, but I think it depends on playstyle. The Blood DK tank has a lot of "oh crap" buttons, but there is someting about paladins and their usefullness to the rest of the party (hand of protection, lay on hands type stuff).

    I used my druid tank for my mixed caster team and he did fine with swipe for AOE but I still missed the lack of panic buttons for the rest of the team. You have feral charge, bash and growl and a 10 minute aoe taunt, but not much else to help out, it just seems like the paladins have more (i'm probably biased).

    I don't rely on my tank's dps too much (except while boosting). I say pick the one you are most comfortable with.

    The druid does seem like the best to go with the mobile theme, nothing beats swipe really...

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