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Thread: Return to BC?

  1. #1

    Default Return to BC?

    We think class design in WoW has reached what I often call an arms race in PvP. That is a class gains a snare, then another class gains the ability to break snares, so the first class also gains a root, then the second class gets an ability to break roots, and so it goes. Players tend to ask for abilities or talents that reduce their weaknesses, but when we go there, then someone else's strength isn't a strength any longer.

    On the one hand, having abilities and counter abilities adds depth to the fights. You need to be familiar with your defenses and everyone else's as well and need to decide, often in a split-second, when to use an ability or save it.

    But on the other hand, it justs adds bulk to the game. Simple outcomes can have depth too.

    I say all that as way of preamble, because we are taking a really hard look at a lot of the ubiquitous PvP-survival talents, such as those that reduce mechanic durations, provide pushback resistance, let you take less damage while stunned, etc. Our sense is that because so many of these have become ubiquitous, PvP is balanced around the assumption of those mechanics. Instead of them being some cool or clever power you have to mitigate their effects, they are just the norm. They become not a choice, but mandatory.

    It's likely you'll start seeing a lot of these counter mechanics getting phased out. We may not be able to get rid of every one, but we can get rid of a lot of them. Warriors may freak out when they think they will be CC'd permanently, but then they will start to relax when they see everyone is losing those mechanics and we take a hard look at the CCs themselves knowing that the passive and active CC counters are no longer in play.


    Call me crazy, but this is how it was during BC.

  2. #2
    Rated Arena Member
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    This sounds very interresting. I really hate that almost every char got some kind of ability to avoid "everything" especially the clases that can do it twice such as rogue and hunter, once is alright. Im looking forward to some of them getting removed, I dont mind loosing Astral Shift if it means a hunter cant avoid my spells for 12 secounds or how long it is

    And just because of the survival some classes has theyll become easy to play, you cant really tell the difference on a good or a bad hunter, either shadowpriest its two classes that even nubs are good at. and thats very sad. hopefully this will change it.
    Last edited by Selz : 07-05-2010 at 07:55 PM

  3. #3
    Member valkry's Avatar
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    Sep 2008
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    Port Hedland, Australia
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    2009

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    I'll swap anything for rogues to lose cloak of shadows.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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