I seriously doubt their motivation for the pally changes are multiboxing based. I think it's more because ret was reportedly one of the most boring specs to play.
I seriously doubt their motivation for the pally changes are multiboxing based. I think it's more because ret was reportedly one of the most boring specs to play.
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
Can someone enlighten me how this Holy Power works? As a ret, do I have to do 3 Crusader Striker before Holy Power has 3 stacks? So that's 12 seconds until I can hit a really big hit? And in the meantime I do Judge and Crusader Strike and that's it? (since Divine Storm is nerfed to hell)
nothings final yet, and pallys STILL HAVE A TOTAL REVAMP COMING. Dont get your panties in a bunch yet! <3 beta tester moocrewB![]()
Rebuke- A interrupt that lasts 4 seconds on a 10 sec cooldown.
Bleh total PvP garbage. I want something to help my pve team.
It's a shame they are moving towards a proc based system for paladins... Playing all druids ill be the first to admit it suckes.
And with more heavy movement fights I find it hard to be able to manage procs aswell. It becomes to much to handle.
I can only hope that the procs for paladins won't effect the dps/healing to much and that you are able to approximate it a bit and maybe get around 70-80% utilization of the procs...
We will just have to wait and see what the effect will be. I will keep leveling my pally team![]()
Grim Batol EU (Horde) PVP
Guild: GIMP
5x Druids = 5x FUN
latest pally Changes below.
Holy
Abilities
- [Specialization] Holy Shock - Now also grants a charge of Holy Power when used.
- Holy Wrath (20% base mana; 15 sec cooldown) - Sends bolts of holy power in all directions, causing [0.3*SPH+399] Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec.
- Inquisition (83) - Consumes Holy Power to increase your Holy Damage by 30%. Lasts 10 sec per charge of Holy Power consumed.
- Seal of Light - Removed.
- Seal of Mana - Removed.
- Seal of the Pure - Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for [0.15*AP+0.15*SPH] and restore 0 to 1% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal [1+0.25*SPH+0.16*AP] Holy damage to an enemy.
- Word of Glory (5) - Consumes all Holy Power to heal a friendly target for 92 to 101 per application of Holy Power. (@24)
Talents
- Beacon of Light (Tier 4) - Moved from tier 3.
- Blessed Life (Tier 6) - Moved from tier 4.
- Clarity of Purpose (Tier 2) - Reduces the casting time of your Holy Light and Divine Light spells by 0.1/0.2/0.3 sec.
- Denounce (Tier 5) - You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana.
- Divine Favor (Tier 3; 1 min cooldown) - Increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light or Divine Light by 100%.
- Divine Illumination - Removed.
- Enlightened Judgements (Tier 3) - Moved from tier 4.
- Healing Light (Tier 2) - Increases the amount healed by your Word of Glory, Holy Light, Flash of Light, Divine Light and the effectiveness of Holy Shock spells by 4/8/12%.
- Infusion of Light (Tier 3) - Your Holy Shock critical hits reduce the cast time of your next Holy Light by 0.75/1.5 sec.
- Judgements of the Pure (Tier 1) - Moved from tier 2.
- Light of Dawn (Tier 7; 21% base mana; 30 sec cooldown) - Send a wave of healing energy before you, healing all friendly targets up to 30 yards away for 130 to 155. (@24)
- Sacred Cleansing (Tier 4) - Moved from tier 5.
- Sanctified Light (Tier 1) - Increases the critical effect chance of your Judgement, Holy Shock and Word of Glory by 6/12%.
- Speed of Light (Tier 4) - Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing Hands by 10/20/30 sec at all times.
- Tower of Radiance [NYI] (Tier 6; 3 ranks) - Directly healing the target of your Beacon of Light has a % chance to generate Holy Power.
- Unyielding Faith - Removed.
Protection
Abilities
- [Specialization] Avenger's Shield - Now also silences the target it's cast on.
Talents
- Ardent Defender (Tier 4; 2 min cooldown) - Redesigned: Activate to reduce damage taken by 20%. While active, attacks which would otherwise kill you cause you to be healed for 15% of your maximum health. Only useable when your health is below 35%.
- Divine Guardian (Tier 3) - Party or raid members within 30 take 20% reduced damage for 6 sec.
- Divine Sacrifice - Removed.
- Grand Crusader (Tier 4) - When your Shield of Righteousness and Hammer of Righteousness deal damage, they have a 10/20% chance of refreshing the cooldown on your next Crusader Strike and causing it to hit for 50/100% additional damage.
- Guarded by the Light (Tier 6) - Reduces the cooldown by 30/60 secs and mana cost by 50/100% of your Divine Plea. In addition, you have a 50/100% chance to refresh the duration of your Divine Plea when you hit an enemy.
- Hallowed Ground (Tier 3) - Increases the duration of your Consecration spell by 15/30 secs and the damage it causes by 10/20%.
- Holy Shield (Tier 6; 10% base mana; 1 min cooldown) - Redesigned: Increases your chance to block by 30% for 10 sec, and deals 79 Holy damage for every attack blocked. Consumes Holy Power to extend duration by 10 sec per stack of Holy Power.
- Protector of the Innocent (Tier 2) - Your Auras reduce your damage taken by 1/2/3% and the amount healed on any target by 2/4/6%.
- Reckoning (Tier 4) - You have a 10/20/30% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack.
- Sacred Duty (Tier 5) - Moved from tier 6, no longer grants Stamina.
- Sanctuary (Tier 3) - Reduces the chance you'll be critically hit by melee attacks by 2/4/6%. In addition when you block or dodge a melee attack you gain 1/2/3% of maximum mana.
- Seals of the Pure (Tier 1) - A new icon. Yay!
- Shield of the Templar (Tier 6) - Increases the critical strike chance of your Shield of Righteousness by 5/10%. In addition, your Shield of Righteousness critical strikes have a 50/100% chance of making your next Judgement a critical strike.
- Vindication (Tier 6) - Moved from tier 5.
- Wrath of the Faithful (Tier 3) - Increases the damage by 10/20% and critical strike chance by 10/20% of your Holy Wrath spell.
Retribution
Abilities
- Crusader Strike - Now also grants a charge of Holy Power when used.
- [Specialization] Divine Purpose - Chance to generate extra applications of Holy Power on your melee autoattacks. (Placeholder until Mastery is fully implemented).
- Divine Storm (20% base mana, no cooldown) - Redesigned: An instant weapon attack that causes 20% of weapon damage to up to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all applications of Holy Power to increase damage dealt:
- 1 Holy Power: 22% Weapon Damage
- 2 Holy Power: 50% Weapon Damage
- 3 Holy Power: 90% Weapon Damage
- [Specialization] Templar's Verdict (20% base mana, no cooldown) - An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:
- 1 Holy Power: 55% Weapon Damage
- 2 Holy Power: 125% Weapon Damage
- 3 Holy Power: 225% Weapon Damage
Talents
- Conviction (Tier 2) - Gives you a 1/2/3% bonus to damage and healing for 30 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
- Crusade (Tier 1) - Increases the damage and healing of your Crusader Strike, Hammer of the Righteous, Templar's Verdict, and Holy Shock by 10/20/30%.
- Eye for an Eye (Tier 1) - All damaging attacks against you have a 5/10% chance to cause 30% of the damage taken back to the attacker as well.
- Heart of the Crusader (Tier 3) - In addition to the normal effect, your Judgement increase the critical strike chance of all attacks made against that target by an additional 3%.
- Improved Crusader Strike (Tier 4) - Increases the damage of your Crusader Strike by 15/30% and decreases its cooldown by 0.5/1 sec.
- Improved Judgement (Tier 2) - Increases the damage of your Judgement spell by 5/10/15% and decreases its cooldown by 1/2/3 sec.
- Judgements of the Wise (Tier 3) - Your damaging Judgement spells have a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to grant you 40% of your base mana over 10 sec.
- Rebuke (Tier 4; 10 mana; 10 sec cooldown) - Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
- Righteous Vengeance (Tier 6) - When your Judgement, Crusader Strike, Hammer of the Righteous, and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec.
- Rule of Law (Tier 1) - Increases the critical strike effect chance of your Crusader Strike and Holy Light by 5/10/15%.
- Sanctity of Battle (Tier 3) - Increases the damage caused by Exorcism by 10/20% and reduces the cooldown by 3/6 secs.
- Seals of Retribution (Tier 4) - Your damaging Seals now also deal 15% weapon damage each time you swing, and your Seal of Righteousness now hits up to 2 additional targets.
- Swift Retribution (Tier 6) - Your auras also increase your party and raid's melee and ranged attack speed by 20%.
- The Art of War (Tier 4) - Your melee attacks have a 15/30% chance to reduce the cast time of your next Exorcism spell by 100%.
- Wrath of the Lightbringer (Tier 6) - Increases the critical strike chance of your Holy Wrath ability by 25/50% and reduces the cooldown of your Avenging Wrath ability by 30/60 sec.
- Zealotry (Tier 7) - Your Crusader Strike generates 3 stacks of Holy Power per strike for the next 30 sec. Requires 3 stacks of Holy Power to use.
It's hard to tell, but I'd swear they are making ret pallies even more bursty. Not sure how long it will take to get 3 stacks of holy power to start using Zealotry, but damn, if they survive long enough to pop that in pvp it sounds pretty nasty to me. I love that seal of Righteousness now hits 2 targets, that's gonna be pretty sick in pvp since we won't have to pick between seal of command and rightousness.
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