Don't kill the 3 drakes.

Dead serious here - if your guys can pull 8-10k dps for the duration of a heroism (and anyone that's around 5.5k gs plus should be able to do this np) you should just 3d kill him every time. This means you will have to deal with exactly one flame wall, and one drake descending. Also your group will have to be able to re-adjust itself to one geared tank, one geared healer, and 8 dps. My tank has 5.8k gs, and my druid has about 6.1k gs, and they do it no problem, the druid simply rolling hots and spamming nourish in a macro (insert rant about how micro-managing heals is for losers here)

FD or invis pull him to reset him. Move your guys into position (tank right where he spawns, others at range). Blow absolutely everything you have right at the start. Avoid one flame wall (which should come down right about when the drake comes down) and pop your cooldowns on your tank when the drake comes down. Tank both the drake and sarth, do the last 500k damage before your tanks cds are up, and loot a black drake.


Finesse and tactics are for wussies - overgeared boxers brute force everything.