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I find this too much change at one time for blizzard to deal with in a quality way. I suspect feature creep, especially with a track record of poor beta testing on mechanics versus 'ohh shiny, lets play with toys'. If they implemented these changes outside an xpac, (where oooh shiny death knights, goblins, etc removed) and you knew people were leveling and so forth. I would have more faith.
I also hate how they announce they crap, it makes people freak out, drama everywhere, stop playing and qq like little bitches for months. The 'that epic will be worthless compared to greens in the xpac' is already here.
I think that they could be better served by presenting an array of possible talent mechanisms publicly and testing them varied degree. But making ground breaking announcements that shatter the /played of so many lifeless people (myself included) always seems to make the
face occur.
I actually sense that the current tree's compared to each other don't stand up with the number of talent points allocatable. So a prot paladin might make good use of extra points as candy. Where to a warrior or rogue might be huge since they can unlock some major pieces. In the end if i want to have a Power Infusion / Misery priest build, why the fuck not?
For some classes this seems pretty bizarre, how are the tree's really that big of a difference to a hunter, rogue or a warlock. Sure at some point you unlock a new spell and that is your signature thing perhaps, but play style ... not really. Not like the three shaman / druid trees.
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