Close
Showing results 1 to 10 of 107

Threaded View

  1. #21

    Default

    Would be interesting to see if they can accomplish a compromise between the two systems as currently, there are pros and cons to both.

    It may be that people who want to subscribe to the new system can choose their specialisation and get all of the goodies from lvl10 onwards in exchange for being locked in their chosen path until lvl70. For those who prefer their hybrid builds however, they can stick with the exisitng system of slowly accumulating abilities along the way but switching trees at will.

    For levelling, the advantage of hybrid builds has usually been to tap into high value solo talents that are lower tier so can be picked up earlier. If you effectively get all the high value stuff straight up by specialising, there is not so much value in this, so I can't see this change being a big loss for levelling builds.

    For end game, 90% of the builds will be cookie cutter (just had to slip that term in there once more for this thread ) so hopefully the changes will bring a bit more spice to what a cookie cutter build exactly is. For the few who like to choose to put talent points wherever they choose (personally I love the blood/frost DK who brings 20% haste AND 10% atk pwr to my ret team) there should be an option that allows them to sacrifice the upfront bonuses that the new specialisation system gives.

    My own unsubstantiated opinion on the matter (is that not what forums are for?) is that with the removal of filler talents that provide bonus dmg, haste, bfufs etc. Hybrid builds will simply not be viable any more regardless, which may make the above solution redundant. Either way, although I have not always agreed with some of the changes that have been made in this game (I cried irl when original spirit bond for hunters got nerfed) once I have gotten over the initial discomfort associated with change, I have gone on to adapt to the new style of play and probably enjoyed it even more. I think it is this continuing evolution of the game that has kept me and most of us playing intensively for the last 5 odd years.
    Last edited by Noids : 07-08-2010 at 01:07 PM Reason: typos

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •