In the end game you're still forced to 31 points in a tree. We're talking about 31/38 points being in a single tree. How many of you have 82% of your talents all in one tree (the equivalent of 58 points)? Are you surprised when someone has less?
In the end game you're still forced to 31 points in a tree. We're talking about 31/38 points being in a single tree. How many of you have 82% of your talents all in one tree (the equivalent of 58 points)? Are you surprised when someone has less?
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
this is based on the assumption that the new trees will function like the old ones. the reason we currently split up amongst the other trees is because we can and its better right now. but once its simplified and they mess around with the talents like it seems theyre going to it will probably be the case that you want your talents primarily in one tree. take naturalist for example. its a second tier druid resto talent that reduces healing touches cast time by 0.5 sec and increases physical damage by 10% at 5 points. if they move that bonus into the feral tree where it belongs and leave the resto part of it in the resto tree then i wont be tempted to venture into the resto tree to get it like i am now.
Bot (80 Paladin) / Carfire (80 Shaman)
Alliance, Madoran US
Sometimes, just sometimes, we make arguments like "that's retarded" more as a literary device to express a particularly concerning angle or more than might be obvious in written text, rather than as online confirmation that we're actually smashing mirrors in our Mom's basement and selling our WoW-themed big wheel and action figure sets in a fit of pique.
Now playing: WoW (Garona)
The talent changes plus mastery system will give us more choice than before and make the game way more balanced. Instead of having to adjust specific talents and stuff, they can just increase the benefit you get from mastery. I think it'll be awesome in the end.
For all of you who are worried about losing options and customization, you aren't losing anything except those mandatory +hit, +haste, +crit, +range, -cast time talents. If you look at even the most extraneous talent specs that you come up with for raids or 5 man etc, you're still taking many of the same talents. Even a restokin and a resto druid are taking some of the same "mandatory" talents. And it's not like they're just taking those talents and keeping the extras the same anyway. I'm sure we'll say bye to many talents and abilities we have now, and welcome with open arms new talents with new abilities more suited for that specific tree.
It reminds me of that show Hoarders. You probably only use a few objects on your desk, but you like to keep a bunch of random things because one day you might need them. It's just an illusion, you don't have more choice simply because you have more options. You just feel less anxious when you don't feel as confined. Like when you keep all your receipts because one day in the future, you think that you will be arrested and questioned for murder, and you then can say, "wait, I purchased a 50c donut at dunkin donuts on July 14th, 1993 at 8:42 a.m., therefore I could not have murdered this man."
MASSOLIT
But we don't. We hope it will be okay in the end, but that could just be wishful thinking. I don't think the sky is falling, but to turn around and say that everything will be great without fail is just as naive. It remains to be seen if the game will be better or worse. Chances are that even when the game is released people will disagree if it is good or bad. Either opinion is valid.
- Souca -
This space for rent.
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