Quote Originally Posted by Owltoid View Post
That's the point, I don't want penance. I have little use for a channeled spell given my playstyle. Before, I had that option. (based on assumption) Now I don't.

What's wrong with having retarded specs if that's more fun? Why does everything have to be cookie cutter or else fail?

This is Blizzards copout way of not being able to have good abilities that would overlap. Just giving the example of warriors, I remember long ago they were worried that bloodthirst and mortal strike would eventually be available given enough leveling and talent points. There are tons of other examples. Blizzard decided to reduce options so they wouldn't have to worry about the crazy combinations people could come up with.

I enjoyed the crazy combinations the most. Most others just want a cookie cutter build. Blizzard is doing the right thing by catering to the masses, but if this is truly limiting then those who enjoy trying creative builds will walk away.
Perhaps it is a cop out but as the game progresses and talent trees grow eventually and levels go even higher, let's theorycraft here for a bit and say they do another expansion after this one, however they follow the model of this xpac as well with only 5 levels...

That means I add 1 more row to each talent tree, I add 5 more talent points and I attempt to add even more spells to an already bloated spellbook of stuff.

At level 90 now, I am looking at 81 total talent points, a new row of talents possibly and a the ability to now take all those old specs and attempt to combine abilities... That's way to much bloat, to much confusion and to much possibility that my end talent point that I want gets nerfed due to it being buffed by some 20 pt talent that crossed with a 41 and another 20 that made it awesome....

Natural progression would be to remove the bloat, and give you options still (Same number just less chaos) and therefore less random OMFG PVP NEEDS PVE ABILITY NERF NAOW crap...