Interesting. Personally I feel as playing a raiding prot paladin that I have far too many abilities as it is. The only thing missing from my spell book is holy shock, divine storm, and crusader strike. By level 10 you should have your base utility spells like cleanse, crowd control, and buffs. And I hope they make you need them unlike the current game where you don't need to dis-spell till end game raid. (nothing like getting to 80 and having to learn what half your spell book does).

After level 10 when you pick your roll, then what you earn should be much more specific. Boomchickens should not have 5 different healing spells. An arcane mage should not have blizzard, Frost Nova, Blast Wave and Pyroblast.

I do not agree with locking out the other 2 talent trees until you max out one first. This to me says lazy because all they have to do is make something 11 points deep into those trees to make them unavailable. This also will make less unique talent builds. Things will be more cookie cutter in my opinion. If I want to put 13 points into each tree then I should be able to or do a 20/21/0 build, then that should be my choice.

Overall, the biggest surprise is this type of change so late in the development stage.