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This is actually the opposite of cookie cutter...
Right now everyone is cookie cutter which is what they don't like.
If you are a tank you need to have X talent with Y points and Z talent with Y points.....If you don't have this joo suxxors!
They want to make it so it's, You are a tank, 1st point here's some cool bonuses just for deciding to be a tank, and the rest more useable/fun and less required talents...
This in a way opens up more to play with in the tree if the passive bonus gives you some of the "required" things...
This is also what they have wanted for awhile...I remember talk about that with the last dev team "Make talents more fun" etc..
Edit
Also....how are you not locked into a talent tree NOW for 41-51 points?
All the "Good stuff" is at the bottom in many cases especially while leveling...
What they propose is to make it so you get that cool ability within the first few talent points. So inevitably if they reduce the number of talents given per level and the max in a tree you'll see almost no difference for amount of time locked into a tree....
Last edited by Drizhal : 07-07-2010 at 01:34 PM
Reason: The edit
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