Will only be for pve, want to have a viable team for 5 manning heroics eventually, have to be alliance and all start in the same zone so limits me really to human or dranei and I'm thinking human for the 10% faction bonus.
Teams I am considering are
1. War/Pal/Priest/Mage/Mage - has the CC, priest can go shadow for dps but can drop back for healing duties if pal dies or war dies and pal has to tank
2. Pal/Pal/Priest/Mage/Mage - again gives me CC, two tanks and 3 healers if need be...with pal as healer they can withstand ant agro they pull while prot pal grabs it back
3. Either but replace priest with warlock - Gives effectively the same dps (if not more) as the priest along with added cc for some instances but loses the extra healing and res if needed.
If I go dranei then the first two teams can stay the same and for the third I could replace the priest with a shaman (for same real effect + added benefit of the totems) or a hunter (again some extra cc with freeze trap)
I guess all of them are about equiv really but I'm thinking that pal/pal/priest/mage/mage may be easiest for 5 boxing and I already have a kara-level pal that was my first char from release, though I guess over enough time I'd learn any tricks to war tanking that differ from pal tanking.
anyway, there are my thoughts so any help or advice would be appreicated.
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