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  1. #1

    Default help me pick first 5 man team

    Will only be for pve, want to have a viable team for 5 manning heroics eventually, have to be alliance and all start in the same zone so limits me really to human or dranei and I'm thinking human for the 10% faction bonus.

    Teams I am considering are

    1. War/Pal/Priest/Mage/Mage - has the CC, priest can go shadow for dps but can drop back for healing duties if pal dies or war dies and pal has to tank

    2. Pal/Pal/Priest/Mage/Mage - again gives me CC, two tanks and 3 healers if need be...with pal as healer they can withstand ant agro they pull while prot pal grabs it back

    3. Either but replace priest with warlock - Gives effectively the same dps (if not more) as the priest along with added cc for some instances but loses the extra healing and res if needed.

    If I go dranei then the first two teams can stay the same and for the third I could replace the priest with a shaman (for same real effect + added benefit of the totems) or a hunter (again some extra cc with freeze trap)

    I guess all of them are about equiv really but I'm thinking that pal/pal/priest/mage/mage may be easiest for 5 boxing and I already have a kara-level pal that was my first char from release, though I guess over enough time I'd learn any tricks to war tanking that differ from pal tanking.

    anyway, there are my thoughts so any help or advice would be appreicated.

  2. #2

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    If this is your first foray into multi-boxing I suggest you stick with as few classes as possible. Even if you're rich and have followed Xzin with full hardware systems. Sticking to single races can be good, but you could also just have a friend or pay a mage to create a portal to get any extra's from their starting locations to where ever it is you want to start out. I often do this with Hunters because I always try and get ghost sabers, which only occur in Darkshore.

    As for exact teams, obvious FOTM (or FOTY more likely) would be 5x Shaman, they can do heroics, they can do anything pretty much...

    Humans: I'd go with Pally (tank), Priest/Pally (healer), 3x Mage or 'Lock whichever you prefer. Obviously 'Locks lose out on good CC, but seem to survive better than mages, less burst damage so don't generate agro as fast. Plus Soul Shatter helps agro management.

    Drenai: Same as above but you can't make locks, so choice for me would be either 3x Shadow Priest, 3x Mage or 3x Hunter

    Nelfs: This setup I'd love to try myself, no idea how it'd handle in heroics :S 1x Bear, 1x Tree, 3x Boomkin; I expect it'd be a bitch to level.

    Dwarfs/Gnomes: sharing a start area great So go like human, but with addition of Hunters if you want.

    Not sure if thats what you're asking but I enjoyed writing it anyway.

    On subject of Warrior Tanking...

    Very much a micro management thing, they can be awesome tanks don't get wrong... some of my best friends are warrior tanks, but they are very hands on. Pally tanking is, I'm told, easy mode you generate threat just by standing there . Most of the warrior agro generation skills are single target (I could be wrong my warrior still languishes at 54), so to keep a whole mob occupied you have to continually switch targets, so unless you really want a warrior I'd suggest stick with a pally.
    Currently running 3x City of Heroes under Octopus

  3. #3
    Super Moderator Stealthy's Avatar
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    Locks actually have pretty good CC - Seduce & Banish. Also backup CC in the form of Enslave Demon & Fear.

    Tip for using seduce - make sure the lock has more agro than the succy - that way when seduce breaks, the mob will head towards the lock giving the succy time to re-seduce, and of course keep your lock at distance from the mob.

    As Lost Ninja said, you probably want to keep it to 3 classes first time around to keep the complexity down. I would go with a Pally tank, 3 x Mages & a pirest. You get wipe prevention, complimentary buffs and the CC you need.

    Cheers,

    Stealthy
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  4. #4

    Default

    Thanks for the replies guys, gives me some thinking to do....and good tips Stealth, is about right for using a warlock I have found (currently got one at 68, considering moving him to another account to save some leveling time).

    At this stage I'm thinking about if I'm running 3 classes to go human prot pal/holy pal/shadow priest/mage/mage just for the most versatility and then re-evaluate with adding in warlock/war/hunter if things need tweaking.

  5. #5

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    Never having done it, I seem to have noticed a trend. Most people seem to pick caster classes, and there are alot of elemental shamans.

  6. #6

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    id go for:

    1x Druid 3X mage 1X lock
    or
    1x Druid 2X mage 1X lock 1X shaman
    Signature edited by Svpernova09

  7. #7

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    Quote Originally Posted by 'Kastoli',index.php?page=Thread&postID=29630#post2 9630
    Never having done it, I seem to have noticed a trend. Most people seem to pick caster classes, and there are alot of elemental shamans.
    Because 90% of melee is about positioning, and the more characters you play at once the harder it is to keep them all in the right place. I'm not saying its impossible but it swiftly takes a lot of the fun away if you lack DPS without being in melee. So having one melee (tank) works okay, two is doable but more than that... not so good.
    Currently running 3x City of Heroes under Octopus

  8. #8

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    Quote Originally Posted by 'Kastoli',index.php?page=Thread&postID=29630#post2 9630
    Never having done it, I seem to have noticed a trend. Most people seem to pick caster classes, and there are alot of elemental shamans.
    Buck the trend! Play a warrior, priest, 3x dagger rogue combo!!! Dare to be different!
    The Orcks of War
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