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Thread: Oh yes...

  1. #1

    Default Oh yes...

    Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.

    Raid boss quantity limits: Every raid in Cataclysm will have no more than six raid bosses per instance. Instances like Icecrown Citadel and Ulduar in boss number are gone, and the Serpentshrine Caverns/Tempest Keep model is back in. With a reduced number of raid bosses per raid, three full raids will be available at Cataclysm's launch.












    giggity.

    /discuss

  2. #2
    Multiboxologist MiRai's Avatar
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    Uhhh...

    ...we have the ability to clear 12/12 in 3 hours of raiding now. We're going to be twiddling our thumbs come Cataclysm unless instances are as big as AQ40 w/o the use of mounts. Actually Uldum looks quite huge *cough*cough*.

  3. #3
    Member Souca's Avatar
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    The raid thing is to slow progression. There were three raids at BC launch (counting Kara/Mag/Gruul as one). How long till most guilds had killed Kael? They also neglect to mention how many guilds Vashj and Kael destroyed. That said, I do miss the epicness of SSC and TK.

    The quest thing could be good, but I'd rather they just make quests a little more thought out. Seems like a feature to fix a problem that better quest planning could solve, but who knows.

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  4. #4
    Rated Arena Member daviddoran's Avatar
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    I think there's gonna be the same amount of bosses, but spread accross different raids, rather than being in different wings of the same raid like naxx was. It really just gives us more choice. Some guilds could also choose to do 1 on 25 player and 2 on 10 player, or whatever. It will also help pugging, if you only want loot from a certain boss, you no longer have to wait through 8 other bosses to get to it. I for one like this change.

    But yeah, if we as a raid group can clear 11 bosses in one night, we are gonna be left doing a bit of thumb twiddling... Hopefully they release lots more raids as patches come out...

  5. #5
    Member Souca's Avatar
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    I hope they also bring CC back. Sheeps and fears and traps and banishes, oh my!

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  6. #6
    Old Man Vecter's Avatar
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    If there are 3 full new raids at Cata launch and they cap at 6 bosses that could be 18 bosses to take down. Seems like it would take some time to do all that considering you have to travel as well. Plus any leftover ICC stuff and Ruby Sanctum to fill in perhaps.

    I love the quest turn-in changes.
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  7. #7

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    Quote Originally Posted by daviddoran View Post
    I
    But yeah, if we as a raid group can clear 11 bosses in one night, we are gonna be left doing a bit of thumb twiddling...
    can't see how this is different from now, be it 11 bosses in one raid or 3.
    Same amount of bosses, different amount of raid ids, themes, lore, etc. I for one like this change

    Also remember that we are currently at the end of an expansion, and that everything has been toned down. in cata you'll have a harder time killing these bosses at the beginning
    .[I



  8. #8

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    Where is this from?
    Currently running 10 miners in Eve Online.

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  10. #10
    Member Fursphere's Avatar
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    Quote Originally Posted by Fenril View Post
    Uhhh...

    ...we have the ability to clear 12/12 in 3 hours of raiding now. We're going to be twiddling our thumbs come Cataclysm unless instances are as big as AQ40 w/o the use of mounts. Actually Uldum looks quite huge *cough*cough*.

    Uhh.. it took you MONTHS to get to this point. You didn't step into ICC and clear 10/12 in your first night.

    How quickly we forget where we came from.
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